It was a long time before the likes of Nintendo and Sony would acknowledge smartphones were a threat to their respective businesses.
Now, if Flurry's numbers are to be believed, their understanding of the market is proved to be entirely out of whack, owing to the rise of the freemium model.
As the firm points out in its latest blog entry, both Nintendo president and CEO Satoru Iwata and Wedbush Morgan analyst Michael Pachter have made reference to the rise of the $1 app and, in Iwata's case, their supposed lack of quality but successful freemium games are making far more than a dollar a purchase.
Invested investments
In fact, Flurry's numbers put the average in-app purchase transaction at $14, suggesting mobile studios are generating far more revenue than Nintendo and the like would believe.
That's largely because, according to Flurry's research, a consumer's IAP decisions are determined by the amount they wish to spend.
Rather, they merely decide whether they're invested enough in play to make any purchases at all. If the answer is yes, the flood gates open.
"Our data shows that around 3 percent of consumers will spend money in freemium games," says Flurry's general manager of games Jeferson Valadares.
"Those who make a decision to spend, however, appear to be deeply committed to the game experience, and therefore spend large amounts."
Balance of power
The other reason the average is so high is because expensive purchases make up the majority of freemium revenue.
While transactions over $20 make up just 13 percent of the total, they generate 51 percent of all revenue.
"Among all purchase price points, over 5 percent of all purchases are for amounts greater than $50, which rivals the amount paid at retail for top console and PC games," adds Valadares.
"In fact, further breaking down the 'over $20' category, 30 percent of the total revenue is generated from transaction sizes of over $50."
Valadares concludes that, owing to the rise of freemium, total US iOS and Android game revenue will surpass $1 billion by the end of 2011.
"The freemium business model on mobile, enabled by a device that is always with consumers, and always connected, is unlocking profound new ways to deliver value and extract revenue from consumers, and for far more than just $1 at a time."
Of course, it's analysis that chimes with many freemium developers, most recently explained by Flower Garden creator Noel Llopis at the Develop conference. He argues '0.5% of your users can drive 80% of profits'.
[source: Flurry]
News
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
Top Stories
Feature
3 hours, 52 minutes ago
Mobile Mavens: What do developers think of the Epic Games Store coming to mobile?
Feature
Mar 25th, 2024
5 takeaways from GDC 2024: The games industry reckons with key challenges, Godot competes with Unity, and AI was the big trend without the big announcements
Events
Mobidictum Network Lisbon April 2024 | Europe | Apr 16th |
HIT Games Conference Istanbul 2024 | Apr 18th | |
App Promotion Summit London | Europe | Apr 25th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Mobidictum Meetup Barcelona September 2024 | Europe | Sep 1st |
Popular Stories
Feature
Mar 25th, 2024