Interview

WWDC 2010: Unity's Helgason on Android, Chrome OS and 1,000 iPhone games

This is the power of middleware

WWDC 2010: Unity's Helgason on Android, Chrome OS and 1,000 iPhone games
The question everyone wants to ask Unity Technologies' CEO David Helgason is the only one he's not going to answer.

The Danish game tools company was the most prominent splash damage casualty when Apple changed its terms and conditions for iOS developers as part of its anti-Adobe now also anti-Flurry campaign.

"I can't talk about, if only because there's nothing new to say," Helgason ponders. "We have a great relationship with Apple but we haven't heard anything specific either way."

Of course, it would be ridiculous if Apple's well publicised battles with those other companies ended up impacting Unity's middleware, which has been used in the creation of 1,000 iPhone games including high profile success stories such as Zombieville USA, Touch K.O. and the million selling Skee-Ball.

General consensus seems to be Apple's lawyers threw an overly wide net around the issue, ensnaring various innocent companies by mistake. Surely it has to be officially sorted out before too long.

Gunning for Google

In the meantime, as the CEO of a fast growing company - Unity's more than doubled its staff in 12 months and now has offices in five countries - Helgason has plenty of other things to focus on.

The latest version of Unity - 3.0 - is due for release soon, while the company is also rolling out its tools to support Google's Android platform. At the recent Google I/O conference, it demonstrated Unity beta code running on phones and an Nvidia Tegra 2 reference tablet.

"Supporting Android was very straightforward," Helgason says. "We plan to support as many devices as possible. There will be a cutoff point in terms of the older versions of the OS, and some devices such as those that don't support floating point, but in terms of the current highend and new devices, we expect to cover everything."

This is in keeping with the wider shift in the mobile games community with Android and other platforms increasingly important in terms of creating a sustainable business for studios struggling with the sheer number of releases on the App Store.

In time, Unity will be rolled out further too, with the likes of Windows Phone 7, Brew and Nokia's new Symbian 3 devices, plus the expected explosion in tablets.

Helgason's particularly looking forward to those tablets that use the Chrome OS, with Unity demonstrating Google's new native client technology that enables games to run natively within the OS or the Chrome browser without plug-ins required.

"It is rocket science," he says. "And because it's open source technology we really hope other browsers will integrate it. That would be amazing for gamers, as well as for our developers."

Revving the App Store

That's still in the future though. Unity's core mobile device remain iPhone and its business there is impressive.

"Our web community is larger in terms of the number of game developers using Unity, but the iPhone developers are more active in terms of releases," Helgason says.

"I used to follow all the iPhone games made on Unity and play the interesting ones, but over the past couple of months I can't keep up anymore."

He's particularly keen to point out how Unity is enabling small teams to build sustainable businesses despite the increasing competition on the App Store.

"Unity gives these teams a framework to make games quickly. They wouldn't be able to operate at this level without such tools," he explains.

"We have companies who are releasing 20 iPhone games with 3D graphics per year. That's a mixture of paid and free games, some high quality, some not so high, but that's the flexibility we provide."

And that's what Unity's growing band of enthusiastic developers fervently hope and expect will be be the situation in future too.

Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.