Android's growth will continue and Apple's lead will narrow considerably. As such, cross-platform development is likely to become increasingly common.
The cost of development may increase as production values rise, too, and the costs associated with marketing and user acquisition are likely to continue to skyrocket.
On other points, though, our experts disagreed. Brian Robbins of Riptide Games reckoned that "it's going to be the year that we start to see Sony and Microsoft experience a very serious decline in the traditional console space, largely driven by mobile."
Dimoso's John Ozimek, however, had a different view. "Nobody is suddenly going to say "this mobile version of Call of Duty is much better than on PS3, I'll never buy another console game," he argued.
And in the face of widespread pessimism from fellow mavens, GRL Games' Graeme Devine was hopeful that 2013 could be the year that discovery is solved in mobile gaming.
"Somewhere, someone is working on AppStore 2.0, the app store that fixes some of the discovery issues we have with ALL media," he hoped.
"When we see that it will be shockingly obvious and easy to use,"
Anyway, that's quite enough looking forward. Instead, let's look back at the last seven days on PocketGamer.biz.
Apple cuts its orders for iPhone 5 components, reportedly in response to weaker-than-expected demand.
CrowdStar's head of global business development explains how the company is always "looking ahead" to the next big thing, and right now, that's Windows Phone 8.
Samsung announces its Galaxy S III handset has surpassed 40 million sales worldwide since its launch in May 2012.