Unearthing the brutal App Store economy
Post a comment - Please log in to leave a comment
Show: Latest | Oldest
Jason TEPOORTEN | 10:52 - 15 February 2013
Thank you for sharing your experiences with "Bad Hotel".
I like your point of building a game as part of a bigger strategy.
Will Luton | 11:15 - 6 October 2012
Chasing reviews is not the way to drive downloads to get you in to good chart positions. They don't, sorry PG, have the power to do meaningful numbers. Should be part of your marketing campaign, alongside viral, platform lobbying, paid acquisition and community building activity.
"You won't sell many copies of your game" - is extremely pessimistic and absolute. Yes, luck plays a part, but with the right game and marketing activity you can hit ROI or profit. It happens, success isn't out of reach of everyone.
Also, agree with Mitch. Paid is very tough unless you have an exceptional proposition, like a huge IP.
P.S. Props for sharing your numbers!
Mitch (Dave Mitchell) | 13:45 - 5 October 2012
I think you have to be a very brave person to release a paid game in today's market. I wonder how many more players Bad Hotel could have got from all that press coverage if it were free?
PocketGamer.biz Week That Was: Koch buys Fishlabs, Clumsy Ninja's early promise, top 5 investment tips, and Kabam gears up for 2014 Android, Blackberry, iPhone, iPad, 3DS, PS Vita, Windows Phone, Kindle, Windows 8LATEST FEATURES
Nice platform, shame about the marketplace: A PlayStation Mobile developer reveals allLATEST COMMENTS
Don't become an indie developer unless you can hack the life of a fat, Ukrainian prostitute 33