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9 tricks to ensure your mobile game gets the best PR

It's a marathon not a sprint

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Jul 2012
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Jon Jordan | 12:54 - 21 November 2012
and to prove I'm not talking complete rubbish, a nice PR person has just shown me their guide for a game launch campaign.

starts 6 weeks prior to launch...
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Jon Jordan | 20:52 - 19 November 2012
Ariel - yes, you're correct in that you want people to be reading about your game when it's released, but that should be down to the news release about it going live (i.e. Game X is now available) and/or the review.

I think you need to get journalists excited before that point, however, which is why I suggest a 6-8 week campaign.

You may not get news 6 weeks before release but if you're talking to journalists, you're more likely to get coverage at launch.
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Ariel He | 07:27 - 15 November 2012
Really appreciate for sharing this article, I was just looking for the related information of doing PR for our games. Btw, just got one query about the news press releasing time, some people suggest that better release it (1 week around) before your game actually is available to download, cos some people might search it and download it from the App Store, once they find it's not live yet, they might forget about your game after 1 week or 2 weeks.
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Jon Jordan | 22:39 - 14 November 2012
James, I include myself amongst their number!
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Richard Brown | 17:58 - 14 November 2012
Yeh, I echo the others' sentiments. Great article, Jon. Very insightful.
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dimoso | 17:33 - 14 November 2012
Really superb article, in fact one of the best that I have ever seen written from the perspective of a games jour no. Should be required reading for all game devs as they start on the long and winding PR road.
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James Nouch | 16:40 - 14 November 2012
Lovely slides, too. I especially like "journalist are stupid."
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Jon Jordan | 16:29 - 14 November 2012
thanks chaps!
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Magnus Söderberg | 15:41 - 14 November 2012
Great article as usual Jon!
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Mitch (Dave Mitchell) | 15:17 - 14 November 2012
Brilliant article Jon!
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