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Kempt Games Development Diary: What happens when you let gamers decide your gameplay mechanic?

Part two: The voters revolt

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Joined:
Nov 2012
Post count:
2
Joe Cassavaugh | 19:58 - 26 November 2012
As a doomed social experiment, it's almost semi-interesting though, almost.
Joined:
Nov 2012
Post count:
2
Joe Cassavaugh | 19:56 - 26 November 2012
Should really understand Godel's Incompleteness Theorem. This is the absolutely worst way of trying to develop an interesting game. Yes, listen to your customer's feedback...but never let them vote. In a nutshell. Design a game...don't hope that the universe will benevolently inspire the masses to help out. They should also understand the negative effect "focus groups" have on greatness. This takes one of my all time favorite (insert sarcasm here) corporate games to a whole new level. (That game would be "Death by Committee").
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