Joined:
May 2012
Post count:
13
I agree with you about the fork in the road. I have no issue with IAPs or psychological tricks. All game design and most entertainment relies on those. I do think shallow, exploitative, manipulative designs help no one.
It's definitely my focus for 2012. I'm glad it is yours too.
Joined:
Jun 2012
Post count:
9
I totally agree with you. We've gone to an ad-supported model with our social game, Word Carnivale. Static interstitial ads after a round, with a single in-app purchase to turn that off. We're also going with this model with the soon to be released Bocce Friends for the same reason.
Joined:
Feb 2012
Post count:
69
Gambling really worries me.
Joined:
Jul 2012
Post count:
97
Totally agree Paul. I think the rise of gambling is going to be a big issue in 2013, and unlikely to be a positive development.