Does Sony have its head in the cloud?
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Tommy Dii | 21:08 - 27 February 2013
You dont of to ask this piece was poorly written by on xbox fanboy
Fraser Ross MacInnes | 10:35 - 26 February 2013
Agree - I think the whole idea of a mid-cycle refresh of the input device is going to become standard (a la DualShock 3 and to a greater extent, Move and Kinect). It's the same problem the Wii U has - additional input methods can be nice, but only when developers who have the ability and infrastructure to reach that platform also have good ideas about how to use them.
So far, I haven't seen anything on the Wii U that vindicates its controller as a primary value proposition and I suspect the same will be true of the PS4. I should probably temper all this PS4 bile with, I wouldn't mind a weekend alone with that new Killzone game - looks darn purdy...
Keith Andrew | 16:55 - 25 February 2013
It feels very SixAxis to me. "Quick, shove some feature in a competitor is using at last minute!" They should have re-hired Phil Harrison especially for its unveiling so he could sound typically glum about it.
I predict within 2 years or so, there will be a controller out without it fitted.
Fraser Ross MacInnes | 16:41 - 25 February 2013
Not only is that touchpad clearly a knee jerk reaction to the wave of touch input enabled devices on the market already, it's one of the most poorly implemented pieces of tech I've ever seen. Is it positioned in such a way that you'd either have to stretch one of your thumbs awkwardly past a thumbstick (without accidentally knocking the thumbstick itself) or actually remove one hand from the controller completely so you could then use your index finger to prod at it. There's no way your could use multiple inputs at once - it's just a complete mess. Obviously, I've not used one but you don't need to be an ergonomics professor to see how badly thought through it is...
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