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Current in-app purchase media storm could 'help educate parents', says Will Luton

Could hopefully educate parents

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Joined:
Jun 2012
Post count:
8
Russell Mckee | 14:24 - 2 March 2013
Apple needs to start cracking down on these SCUMBAG DEVELOPERS. There are so many of them. We all know what they look like. If I'm following along in your game and you bring me to a pay screen and my "Best Offer" is a "$99.99" IAP...Your a SCUMBAG DEVELOPER. Some games when you accidentally hit the purchase button they will set a delay so a so when you least expect it a "Buy for 19.99" pop-up appears. This list can go on and on...
Joined:
Mar 2013
Post count:
1
Adam Green | 17:30 - 1 March 2013
I agree with Phil actually... I think setting a reasonable 'upper limit' above which the password is always asked for is a good idea. Addittionally I think they should combine the 'password prompt' with the 'buy' prompt so that it's a bit clearer what has prompted the login request.

The other option of course is just to allow users to access any of the free content without requiring re-logging in meaning people become acustomed to only entering their password when paying for stuff...
Joined:
Feb 2013
Post count:
21
Phil Maxey | 16:51 - 1 March 2013
For me it's the size of the IAP which is the issue, perhaps passwords should become mandatory for IAP's $10 and over.
Joined:
Sep 2012
Post count:
10
Ryan Carson | 16:00 - 1 March 2013
I agree, the end responsibility really lies with the service providers to always ask for passwords for all purchases, be they in-app or otherwise.

Perhaps a dual password system / parental lock might be an idea? 1 password for "free" purchases and another for ones involving actual currency.
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