Do not pass go and go straight to jail
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Keith Andrew | 00:11 - 27 April 2013
Oh it's undoubtedly easier for them. And, as I stated in another recent piece, that's something many developers misunderstand.
Apple, Microsoft, Sony, Nintendo, Google - they are all primarily concerned with their own interests, not those of the developer. Most of the time, those two interests are in line, leading many devs to think the likes of Apple are looking out for them.
It all becomes horribly clear, however, when it's their app - and business - that gets pulled.
Brian Akaka | 21:06 - 26 April 2013
Fair point Keith. But suppose Apple were to be exact and specific as you're advocating. There would still be developers who would violate the spirit of the laws, while staying within the rules. For instance, instead of an app like AppGratis using push notifications to promote an app, perhaps it sends out tweets to all your Twitter followers. Or emails. Or posts to your Facebook page. Or something else that I don't have the imagination for.
If and when a developer does this, Apple would be forced to re-write their rules, each time.
By staying slightly vague, Apple can wait for these situations to arise, and deal with them at their convenience.
Something I heard many times from my parents, when I would butt heads with them: "It's our house, and we make the rules. This is not a democracy." Apple is the same way. It's not necessarily fair, but it's easier for them that way.
Keith Andrew | 16:36 - 25 April 2013
I think that's exactly what happens now, though, Brian.
Because the rules are so general and wide, all developers have to go on is what apps get pulled and what apps remains. The end result is, they push boundaries and step over all kinds of lines in the process, simply because they can't see them.
Brian Akaka | 16:15 - 25 April 2013
Excellent post Keith. I agree that it would benefit the public (developers in this case) if the powers that be were to be explicit, specific, and consistent with their law.
With that said, I think that Apple has chosen their path carefully.
Apple has chosen to remain nebulous, because they know that if they define the rules precisely and exactly, there will be developers who will try to take advantage of it and exploit the letter of the law to their own interest, rather than the good of the consumer and Apple.
One of the drawbacks of a (relatively) open, free-to-submit marketplace such as the App Store, is that it becomes incredibly hard to police and control. Thus, due to resource limitations, Apple has taken the Whack-a-Mole approach, of only bopping those apps that get too big and stick their head up.
All in all, I'd say that Apple has done a decent job of balancing the needs of developers, consumers, and themselves.
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