SCEE's Shahid Ahmad on handheld hurdles
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Igor McBell | 15:10 - 5 September 2013
Came here late following the link from this post - http://www.pocketgamer.biz/r/PG.Biz/Stateside/feature.asp?c=53555
Totally agree with Jeremy.
No so long ago Shahid was an advocate of PS Mobile. We had similar full of hype articles. But how is that doing now?
Keith Andrew | 12:06 - 10 May 2013
Jeremy - even if that's what you believe, you can hardly suggest that Sony's existing strategy of securing triple-A titles has been working either, can you?
Jeremy Zharkov | 10:41 - 10 May 2013
I'm sorry, but I didn't buy a Vita to play games like they were made in Flash.
Android and iOS get thousands of indie games. An handful of overhyped, hipster approved indie games isn't going to sell Vitas.
Luftrausers is a great example. It looks like MiniSquadron. Except made in Flash. Yet because it's from a media darling company it's hyped in the press. But does the average person care outside of the game convention circuit care? No.
jon jordan | 14:29 - 9 May 2013
And not before time given Sony had all the experience of the PSP balls-up.
Still, I wonder if the biggest opportunity is going to be gaining consumer attention on PS Store and selling the game on Sony smartphones rather than Vita. Hard to get over the cost of hardware...
Lewis | 13:41 - 9 May 2013
We arrived at the decision to release Quell Memento on Vita first organically (because we had access to Vita-experienced in-house talent), but the subsequent games media attention has been much more than we would have expected if we had prioritised mobile platforms first.
Vita is a really interesting platform to develop for, and it's great to see it becoming a hotbed of indie titles. Long may it continue, as it benefits the consumer AND the industry.
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