Hardware now a noose, not a life-line
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Keith Andrew | 17:33 - 10 June 2013
That's debatable, and - if you read the piece - you're spectacularly missing the point.
Andreas Sunde | 17:24 - 10 June 2013
The 3DS is selling faster than the DS, just saying.
Fraser Ross MacInnes | 15:56 - 10 June 2013
Agree there Keith - a Nintendo phone is not the answer. That assumes Nintendo would create yet another platform in order to keep its IP all to itself and nobody is going to forgo the latest Apple, Samsung or Nokia just so they can play Mario on their phone.
Also, mobile gaming, for better or worse, is about volume product. A strategy where the portfolio is limited to core IP plus a handful of titles from foolhardy devs brave enough to make something for it, would fail even more completely than the Xperia did. I think the same goes for a Nintendo tablet.
I've said it before but innovation is not the be all and end all of games and gaming hardware. Gimmicks are a short-term win. Craft never gets old. there's nothing wrong with getting better at boxes connected to TVs with very very shiny graphics. What do Nintendo fans want? Technology pushing Zelda titles for the big screen that arrive more than once every four years. A new Mario to play with every year. A third party powerhouse that pumps out classics a la Rare in the good old days.
I can see mobile being a valid part of Nintendo's plan (though I'm sure the company itself thinks differently) - but I'd love to see the company getting back to some of the things its good at.
Keith Andrew | 14:44 - 10 June 2013
I personally think a Nintendo phone would be an utter failure. As hard as it is for many developers to hear, individual games are not the reason people buy the phones they do.
As we've learned from Xperia Play, a Nintendo phone would have to be a brilliant phone first, and then a gaming handheld second.
Phil M | 14:32 - 10 June 2013
Nintendo's core audience have gone, it's as simple as that, first they want to social and now they have all migrated to mobile. Pocket gaming has always been a very "cool" fun thing to do but now days what does that mean to most people? I would say it mean's mobile games, on phones or tablets, not handhelds.
Looking back I think the Wii did Nintendo more harm than good because it was a success based upon a fad, on top of that it seems to have installed in them a mentality that you don't need quality visuals to compete, you just need a gimmick. But if you look at machines like the SNES, CUBE etc they all had high quality visuals for their time. Technically they were up there with their contemporaries.
5-10 years back, Nintendo had 3 competitors, MS, Sony and Sega. Now they have those 3 plus, Google, Apple, Samsung and all the new plethora or "un-consoles" and this is not taking into account web based gaming.
There's a number of routes out of this situation.
1) Release games on mobile.
2) Launch a Nintendo phone.
3) Launch a Nintendo tablet.
4) Launch a new console.
5) Combination of 1-4.
Regarding point 5, I'e voiced this point many times, which is why not launch a true mobile console? a Nintendo tablet which would be plugged into the TV.
If they did that they would truly be ahead of the "game".
Fraser Ross MacInnes | 14:15 - 10 June 2013
I don't think Nintendo's IPs have any more value on mobile than they do on other platforms in general - the problem is that Nintendo's platforms are just too niche. I can see why, given its massive installed base, mobile platforms would solve that problem, but I'm not sure they would entirely suit Nintendo's core IP.
Touch screen devices and F2P don't necessarily make the likes of Mario, Mario Kart, Metroid Prime or Zelda better (though in some cases they could work adequately). If Nintendo ever did have to go the way of Sega, it could do very well on a range of platforms of which mobile could be a significant part. I think a multi-platform Zelda or Smash Bros on TV based platforms would be great, but I think we're a good ways off that happening.
Keith Andrew | 11:45 - 10 June 2013
Not speaking for Jon here, but I don't see the pain, to be honest.
On the one hand, you have two Nintendo formats fighting for a userbase and struggling - Wii U especially. On the other, you have a ready made active userbase in the hundreds of millions, a large portion of which are perfectly suited for Nintendo games.
The latter sounds far less painful to me, Robin.
Robin Clarke | 11:40 - 10 June 2013
"And the most striking fact is that for the first time, some next-gen console launch titles will also be released for the past generation of consoles."
Twilight Princess? Hitman Blood Money? Every EA Sports game?
"If Nintendo decided to make games for smartphones and tablets, it would generate hundreds of millions of dollars."
You've kind of answered your own questions here. Why go through all that pain to make less money from their IP than they can now? It would be destructive to their core business, not additive.
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