Looking to implement gamepad standards
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Simon Edis | 04:06 - 14 June 2013
I think Apple is taking the right approach - building a common framework into the iOS SDK means that developers won't have to include a bunch of plugins/add-ons to be compatible with different controllers. Expect to see a lot more games supporting controllers soon!
Fraser Ross MacInnes | 14:23 - 12 June 2013
This is very interesting in how un-apple the approach is. The fact that Apple wants to pass this on to third parties is consistent with its historically hands off approach to games, but to introduce so much flexibility into the standards that it's mandating here is not what I expected at all. I had assumed that Apple would want ALL controllers to have the exact same number of inputs for starters. Perhaps Apple is looking to see how users react to the different designs en-masse before wading in with a first party peripheral of its own.
On my wishlist is an Xbox-style controller that syncs seamlessly with my iPad and I want my iPad to beam images direct to my TV with no lag - I don't think I'm alone...
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