Will iOS game controllers revolutionise mobile, or are they a step towards an Apple TV games console?
Our Mobile Gaming Mavens give their view
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Robin Clarke | 20:23 - 26 June 2013
"I could easily imagine coming home after work, digging out my iPad from a bag and placing it on a dock next to the TV, calling out "Siri, start Shadowgun" and picking up a controller to start firing away at baddies powered by tech that is roughly at par with Xbox 360/PlayStation 3.
Why would I buy a dedicated console any more?"
I don't think you can make a credible case for ShadowGun being in the same league as even the weaker end of console or PC offerings, so this argument is kind of silly.
Rendered sillier by the fact you'll be able to buy consoles that blow any mobile kit out of the water for the price of an iPad Mini by Christmas.
Simon Edis | 03:30 - 25 June 2013
The main thing missing right now is a game controller standard, and Apple building it into the SDK is a huge plus for devs. I'm in the process of adding Ouya, GameStick, NVidia Shield, generic bluetooth HID support to our Android games and there is a lot of duplicated effort. I'm hoping Google will follow Apple and bring in a single standard for controllers too.
Phil has an excellent point. We shelved our Hover World project a few years back because it didn't work that great with touch input. But now with the unconsoles and Apple's controller framework we have dusted it off and are getting excited about it again. We've even included a HoverWorld demo level in Diversion for GameStick and Ouya so players can get an idea of what it will be like playing it with a controller. Exciting times ahead!!
jon jordan | 16:14 - 24 June 2013
I wonder if it will make the design process harder as devs try to come up with systems that work well for touch and pads?
I assume we'll see a rise in releases of FPS and other twin stick games though.
Phil M | 16:13 - 24 June 2013
I have the distinct impression that there are lots of dev's who would love to bring particular types of games to iOS but have refrained because they just didn't work as well with touch, and now that's all going to change. For that reason alone I think controllers is going to be big for iOS.
Glenn Corpes | 16:03 - 24 June 2013
The fact that supporting iOS game controllers will mean that, when your game gets ported to Android, it'll be easier to get it working on Ouya, Gamestick and their descendants is a good enough reason on its own.
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