Is it the right product, launched at the wrong time?
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James Andrew | 09:43 - 27 June 2013
Just got to pick you up on one point:
"...and the move to focus on a unique gamepad API instead of established HID protocols"
When I implemented the OUYA Controller API, I found that without modification, it worked perfectly with other controllers (namely PS3 and wired xbox360)
I helped some friends port their cocos2d game to OUYA. They had already implemented android controller support using the standard android controller API. Without any code modification, we sideloaded the game onto the OUYA, and it worked perfectly with the OUYA controller, and again, with the PS3 and wired xbox360 controller
Basically, hardware/peripherals wise, if it works with android, it'll probably work with the OUYA. I got a wiimote to work using an app I sideloaded from Google Play. There's even a couple of games that let you use your smartphone/tablet as a second screen or extra controller
I've also found the OUYA staff to be very flexible. If the OUYA is missing drivers or something, if I ask nicely enough there is a good chance OUYA will put them in.
jon jordan | 17:53 - 25 June 2013
I was pretty skeptical about Ouya, but having spoken to them, their vision is clear - it's about developers and games, not the hardware.
So if they can persuade consumers to update yearly and do the hard supply side operations to support the price, I think they have a good chance of getting an c 10 million install base.
Phil M | 17:41 - 25 June 2013
Over many years, certain manufactures have made the same mistake again and again which is not to truly understand the environment in which they were launching their new product.
They tend to get focused on one particular aspect which they seem to think will set the world on fire and forget some of the most basic premises which you need for a product to succeed.
Add to this the hardware in importance is a distance 2nd place to the software the platform will have, and I don't mean software in a general sense, but what specific titles will make the target audience drop whatever device they are currently spending all their time using and pick up something else.
The OUYA is meant to appeal (I presume) to a mass market, in the sense that it's a very cheap device for the public to use to play games (again this is what the F2P points to) but indie developers are exactly the kind of developers who tend to shy away from F2P and no dev's = no software = no success.
I wish them the best, but the very concept on which the whole OUYA platform is built on looks flawed to me.
Paul Smithsonian | 17:05 - 25 June 2013
Great article thanks Carter. The right vision in the wrong environment equals predictable failure.
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