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Rumour: Apple planning $19.99 games section on App Store
 READERS' commentS
Bennallack | 29 January 2009 20:56 GMT
This move would make sense to me. For professional game developers and publishers to stay interested in the iPhone market, they need to be able to get some visibility for their titles.

Sure, those titles bring extra value beyond a marketing budget for gamers to benefit, too: more content, higher quality, free upgrades/downloadable content, community features, whatever.

And equally the door should not be closed to new entrants to make the leap over to the 'premium' side of the equation.

But bottom line is Apple needs games devs/pubs with deep pockets and access to a wider skillbase to stay committed to iPhone as the platform up-scales over the next 3-10 years, and moves beyond the scale of bedroom start-ups.

I wouldn't like iPhone to become a closed shop, of course. But do we really want it to be the equivalent of the free browser game market? A middle way is preferable.
splat, manchester | 29 January 2009 21:51 GMT
It will have to be a great game for me to drop $20 on a game. Currently I can get Mass Effect on X360 for £7 from GAME and then resell it on eBay. That's the kind of preminium content I like.
Terry Rogers | 4 February 2009 00:46 BST
Hi everyone, I'm a bit late on the chat, it's not like I was going
any more relevant than anyone else but here is what I think.

I think it's safe to say that people are slightly narrow minded when
it comes to defining these portable device. Being a "fanboy" or a
"fangirl" is quite a comftarble status unlike simply being rational
about the situation.

First, the iPod Touch and the iPhone are multimedia platform. Often,
the music player is acknowledge has it's unique feature. The iPod
Touch and iPhone is actually a pretty powerful device (memory, speed
& rendering) that can actually browse the web, run diverse types of
application and support a large array of media files.

These device are now pushing toward their gaming aspect. The Touch
Gen are unconventional for gaming, they are somewhat less technical
and more intuitive (this is the same reason some may never like the
Wii). Because of their nature, a lot of the game released for Apple
devices are crap and of homebrew quality. It was the same for the DS
when it came out, but Nintendo had more experience in blocking trash
from their platform.

It's safe to say that the Apple Premium Games will push the gaming
aspect of the Touch Gen even beyond their MVP app's. They have to.
Why? Well this brings me to my second point.

The DS and PSP which are what people call "gaming dedicated devices"
actually have a lot of multimedia potential. Sony and Nintendo are
slowly but convincingly pushing toward multi-functions devices with
new firmware, hardware and services just like Apple. Everyone is
adventuring in to everyones territory. Thats how capitalism works :P
Apple, Sony and Nintendo actions are not really surprising.

I'll watch how things work out for these guys. Fanslaves, choose your
camp; technical=PSP, hybrid=DS, intuitive=iPod. Has for me, I'm
pretty much versatile.
asacasa | 11 June 2009 17:37 BST
I believe that this new premium store is a direct software component of Apple's new 10-inch touchscreen device.
http://betweenthescreens.com/?p=841
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