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dx.net
Analysing the App Store Paid Games chart
 READERS' commentS
jhsmrsn | 9 July 2009 13:26 BST
Hi, long time reader, first time commenter :-)

Since I have an App approaching launch, I'm thinking about this stuff constantly. I've never been able to consolidate all the pieces of data the Top 100 provides into one block and analyzing it like you have.

You've reached many important conclusions I never would have been able, or at least have had the time, to make on my own.

Thanks so much for taking the time to do this research! Also, thanks for all your other great posts I haven't taken the time to comment on.
vijaysharma17 | 9 July 2009 14:02 BST
Thank you so much for this article. People are really ready to spent a little extra then a dollar here if the product is good.

Market is never saturated for good products and original IP is welcome here is the conclusion here.

Your article has inspired me to add an extra dollar to my next game price which is under development currently.

Createplayshare.
cat32775 | 9 July 2009 17:01 BST
EA did actually engage in price war to a small extent - both Tiger Woods and need for Speed launched at 9.99 and lasted just over a month at that price point.
Leulier, France | 9 July 2009 17:33 BST
Interesting data but you can't say the average selling price of a game is $3.20. That assumes that all the games in the top 100 sold the same amount of times, which is not the case because one is first and one is 100th.

A lot of interesting data anyway.
MissileMike | 9 July 2009 18:19 BST
"It's interesting to see which companies have several hits on the go, though. Only five publishers - and they are all publishers as opposed to developers - have three or more games on the chart:"

PopCap Games is definitely a developer as opposed to a publisher.
mikea | 10 July 2009 15:09 BST
MissileMike's comment goes for DChoc also - a developer not a publisher.
stuartdredge | 10 July 2009 15:24 BST
Hey MissileMike / mikea,

Sorry, I worded it poorly - it wasn't to imply that these companies didn't develop their own games - they do (as do Gameloft and EA Mobile).

The distinction between publishers and developers is blurring on iPhone, where devs are self-publishing - but the point I was trying to make is that the firms in this list are all set up as publishers, with marketing teams etc - and that maybe this is one reason they're having lots of hits.

A better way to put it might be 'Only five publishers - and they are all publishers as well as developers...'
JoshKastelein | 10 July 2009 16:11 BST
Hi Stuart~

Nice report - you pulled a lot of information out of that Top 100 list.

I recently examined the age of iPhone games and found that over half of all games were either updated or added in the past 90 days. However, the age profile varies quite a bit among game sub-categories. My article was published yesterday at Busted Loop (http://bustedloop.com/blog)

Thanks for the research - it takes a lot of work to put this stuff together!
deadbug | 13 July 2009 20:18 BST
hey all. does anyone have a case study or two of a published iphoen app , or more interesting, iphone game, that includes earnings?
thanks,
chris@deadbug.net
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