Game Design
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- Job News [7]
- Feature [23]
- Comment & Opinion [41]
- Interview [54]
- News [69]
News
Aug 29th, 2018
Miyamoto: Regrettable choices were made during the development of Super Mario Run
Difficulty curve and fixed-price model could’ve been improved, claims the legendary designer
Comment & Opinion
Mar 7th, 2018
How to approach game design for Facebook Instant Games
Chatterbox Games CPO Adam Telfer breaks down how to make games for chat apps like Messenger
News
Jan 23rd, 2018
How developers turn their ideas into reality
Martine Spaans leads a panel on ideas and working with others
News
Jan 18th, 2018
How Playables took its minimalist style further with upcoming game Kids
Co-founders Mario von Rickenbach and Michael Frei on experimenting and working with others
Interview
Dec 15th, 2017
From Japan with a local twist: The making of The Secret Police's RPG Dragon's Watch
Comment & Opinion
Sep 12th, 2017
From Commodore 64 to hyper-casual: David Darling on the resurgence of simple games based on elegant ideas
as
News
Sep 7th, 2017
Pokemon CEO claims it has only accomplished 10% of what it wants to do with Pokemon GO
Tsunekazu Ishihara talks design philosophies and Switch releases
News
Sep 7th, 2017
National Film and Television School to open new location in Scotland in January 2018
Comment & Opinion
Sep 6th, 2017
Lessons from coin-op: What do arcades have to teach mobile games design?
A look at whether mobile developers could embrace arcade-like monetisation
as
Comment & Opinion
Aug 30th, 2017
A wolf in sheepskin clothing: How Love Nikki-Dress UP Queen is far more than meets the eye
Exclusive currencies and limited gachas don't stop this game from being fun
Comment & Opinion
Aug 30th, 2017
Back to the Features Part II: How to utilise feature data to improve mobile game revenue
How GameRefinery's new tool gives you an insight into your game's design
News
Aug 21st, 2017