Canada
Article Types
- All [178]
- The IAP Inspector [1]
- Data & Research [1]
- Mobile Mavens [1]
- Deal [1]
- Feature [2]
- Comment & Opinion [3]
- Job News [17]
- Interview [26]
- News [126]
Interview
Nov 23rd, 2021
How Lego Star Wars: Castaways was built "from the ground up" for Apple Arcade
Interview
Sep 8th, 2021
PopCap co-founder Jason Kapalka on bringing web hit Shell Shockers to mobile
Interview
Apr 20th, 2021
Clipwire Games' Jaime Pearse on taking a chance on getting into games and finding her dream job
Interview
Dec 28th, 2020
"Mobile is no longer the only option for people doing commutes or travelling," says Dead by Daylight producer Valentine Dessertenne
Behaviour Interactive launched the horror title in June earlier this year
Interview
Oct 6th, 2020
Square Enix Montréal's Nathalie Gauthier explains why soft skills are the key to managing people
Interview
Jul 8th, 2020
Indie Spotlight: Francis Entereso on launching a game in the middle of a global pandemic
"It often feels like it's impossible for an indie to stand out"
Interview
Jun 24th, 2020
Indie Spotlight: Why KO_OP believes Apple Arcade is the perfect introduction for non-gamers
KO_OP art director and game designer Sam Boucher on the forming of the studio
Interview
May 28th, 2020
Indie Spotlight: Efecto Studios CEO and co-founder Eivar Rojas Castro on bouncing back from closure
"It was a six-person team with no clients and no local industry"
Interview
Mar 3rd, 2020
Women in Gaming: Kitfox Games' Victoria Tran on shifting from healthcare PR to the games industry
"I decided to just Google and email random people in fields I was interested in joining"
Interview
Feb 26th, 2020
Indie Spotlight: Why Klei Entertainment looks to stay with Apple Arcade going forward
Software engineer Mark Laprairie talks Hot Lava and subscription services
Interview
Feb 18th, 2020
Behaviour Interactive's Daniel Guertin on how to get a job in game design
"Once you’ve started, it's just a matter of pushing forward"
Interview
Jan 29th, 2020
Indie Spotlight: Capybara game director Dan Vader on the unlikely success of Grindstone
Why Apple Arcade was the place to be for the slice-and-dice puzzler
Interview
Sep 4th, 2019