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Interview
Aug 12th, 2021
From console blockbusters to mobile indies, how Genvid's streaming tech is creating mass engagement gaming
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Interview
Aug 13th, 2019
New Zealand hyper-casual start-up JaffaJam wants to shake up the sector
Studio soft-launches new title Mountain Madness built on its own BubbleGum toolset
Interview
Apr 17th, 2019
Disruptor Beam CEO Jon Radoff on his vision to become the ‘Epic of live ops’
Interview
Jul 18th, 2018
After Fortnite's success Epic aims to make cross-play more accessible to all devs with Unreal Engine 4.20
Interview
Jun 12th, 2018
Can charitable platforms support good causes and also be a driver for player retention?
Interview
May 25th, 2018
Fingersoft's Round Zero on its data-driven approach to mobile games publishing
CEO Daniel Rantala dishes the details on how it aims to help developers release on the global stage
Interview
Jun 1st, 2016
UA MegaTrends guy Eric Seufert on setting up Heracles, a boutique agency providing CMO smarts
Interview
Mar 30th, 2016
How the deep Twitch integration of Amazon's Lumberyard engine will drive a new type of community and gaming
VP of Games Mike Frazzini on its multiplatform community approach
Interview
Feb 9th, 2016
How solo-developed Color Switch topped the App Store using 'codeless' dev tool Buildbox
Color Switch's David Reichelt and Buildbox founder Trey Smith tell all
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Interview
Jun 17th, 2015