Indies
Article Types
- All [143]
- Profile [1]
- Hot Five [1]
- The IAP Inspector [1]
- Marketing [2]
- Stateside [4]
- Job News [4]
- Video [16]
- Comment & Opinion [28]
- Mobile Mavens [36]
- Feature [50]
as
Interview
Apr 29th, 2020
Indie Spotlight: Steet Lamp Games co-founder on the difficulties of breaking into games in India
Mahesh Athirala details how he started the award-winning studio.
Mobile Mavens
Apr 28th, 2020
Indie Mavens: How to work from home as a developer and lessons learned from the pandemic
We reach out to our Indie Mavens to discuss life under lockdown
News
Apr 24th, 2020
Perfect for indies: FREE opportunities for independent developers at Pocket Gamer’s next online conference
Interview
Apr 22nd, 2020
Indie Spotlight: From Xbox Live Vision to Apple Arcade, how Zen Studios have survived for nearly two decades
COO Mel Kirk shares his thoughts on the history of Hungarian studio
News
Apr 15th, 2020
Demiurge becomes an independent studio after its co-founder buys it back from Sega
News
Apr 15th, 2020
Attractive Interactive's Paper Game is crowned the winner of the first ever digital Big Indie Pitch
We reveal the winners of the first ever digital Big Indie Pitch
Interview
Mar 30th, 2020
How TerraGenesis developer Edgeworks attracts players who have never played games before
The developer talks realism in game design, player engagement and smart monetization tactics
Interview
Mar 25th, 2020
Indie Spotlight: Pomelo Games on the doubts surrounding sustainability and how Apple Arcade helped create its "purest" game
"It’s a highly competitive market, and it’s getting even more competitive each year"
Interview
Mar 18th, 2020
Indie Spotlight: Orbital Knight CEO Karol Drzymała shares how persistence is the key to survival as an indie
Interview
Mar 12th, 2020
Indie Spotlight: How Radiangames’ Luke Schneider worked 80 hour plus weeks to complete Speed Demon
Finding the right amount of focus and work-life balance is by far the biggest issue.