Indies
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- All [143]
- Profile [1]
- Hot Five [1]
- The IAP Inspector [1]
- Marketing [2]
- Stateside [4]
- Job News [4]
- Video [16]
- Comment & Opinion [28]
- Mobile Mavens [36]
- Feature [50]
as
Feature
Aug 7th, 2020
Big Indie Pitch developers take centre stage at the inaugural Pocket Gamer LaunchPad
News
Aug 5th, 2020
The digital Big Indie roadshow continues with new pitches announced for August, September and October
Interview
Jul 29th, 2020
Indie Spotlight: Why Mousetrap Games CEO Edward Mężyk believes indies have no boundaries
"I think that without brave indie studios, mobile gaming would be boring"
Interview
Jul 28th, 2020
The Big Indie Interviews: Robert Thomson tells us all about Gogogo!'s party game mechanics and being a part of The Big Indie Pitch
Robert Thomson discusses taking third at our recent Big Indie Pitch
Interview
Jul 24th, 2020
The Big Indie Interviews: Subpixel tell us all about how they mixed hypercasual and retro to create Ready Set Goat
We discuss what it takes to blend old and new into one award-winning product
Interview
Jul 22nd, 2020
The Big Indie Interviews: How old meets new with Big Indie Pitch runner-up Waken Games
Interview
Jul 22nd, 2020
Indie Spotlight: Crescent Moon Games founder Josh Presseisen on pitching to Apple Arcade as a publisher
"I think premium has really died for most developers over the past few years"
News
Jul 22nd, 2020
Minidragon makes it two years in a row as our July Big Indie Pitch champion
We reveal the top three from our second standalone Digital Big Indie Pitch
Interview
Jul 20th, 2020
The Big Indie Interviews: Xigma Games discuss crafting their way to the crown with The Bonfire 2: Uncharted Shores
Interview
Jul 13th, 2020
The Big Indie Interviews: From mobile to Switch, how Bugbomb Games created Gerrrms
Interview
Jul 8th, 2020
Indie Spotlight: Francis Entereso on launching a game in the middle of a global pandemic
"It often feels like it's impossible for an indie to stand out"
Interview
Jul 1st, 2020
Indie Spotlight: Black Bears CEO Oleg Kapitonov on why the studio is unlikely to return to an office format
"Now that we're completely remote, I'm not sure if we will return to the previous format"