Mobile Games University
Article Types
- All [77]
- Stateside [1]
- Interview [2]
- Technical [2]
- Analytics & Data [2]
- Data & Research [2]
- Business & Production [6]
- Marketing [9]
- Comment & Opinion [11]
- News [12]
- Feature [30]
Business & Production
May 1st, 2019
Financing your indie games development studio - part four: Due diligence
Game Dragons director and industry veteran Philip Oliver gives you the lowdown on that big deal
Business & Production
Apr 26th, 2019
Financing your indie games development studio - part three: Structuring an investment deal
Game Dragons director and industry veteran Philip Oliver gives you the lowdown on that big deal
Business & Production
Apr 10th, 2019
Financing your indie games development studio - part two: The killer pitch
Interview
Dec 8th, 2016
Square Enix Montreal’s approach to fixing the long-term challenge of premium on mobile
How the Canadian developer thinks about monetisation design in the GO series
Comment & Opinion
Nov 22nd, 2016
The seven rules of monetisation design
Oscar Clark espouses his expertise on the psychology of game monetisation
Comment & Opinion
Oct 28th, 2016
4 keys to assembling a great mobile tech team
InnoGames' Stephan Dilly on how to build a strong team of developers
Comment & Opinion
Oct 17th, 2016
8 essential steps to make your app discoverable
App Annie offers insights into the top ASO techniques to drive app installs