Making Of
Article Types
- All [160]
- News [2]
- Comment & Opinion [3]
- Feature [55]
- Interview [100]
Interview
Oct 29th, 2020
Kongregate's Tammy Levy on licensing, partnering with Nickelodeon and launching TMNT: Mutant Madness
"There are many hero-focused games on the market, so we wanted to make ours stand out"
Interview
Oct 15th, 2020
Radical Forge creative director on the three-year road to the launch of Bright Paw
"We knew from the start that it was not going to work unless we committed to premium."
Interview
Oct 1st, 2020
How Mega Man inspired Apple Arcade title Fallen Knight
"To be honest, we greatly underestimated the amount of work needed to be done."
Interview
Sep 3rd, 2020
How F1 Manager achieved 350,000 daily active users
"We had to spend the first couple of months weathering the storm"
Interview
Aug 6th, 2020
Making Of: Glu SVP Mike Olsen on tackling the RPG genre with Disney Sorcerer's Arena
"The player community is critically important to the ongoing development and success"
Interview
Jul 17th, 2020
Making Of: Evil Empire CEO Steve Filby on the ongoing success of Dead Cells
Interview
Jul 2nd, 2020
Making Of: How Tilting Point made SpongeBob Krusty Cook-Off ready for soft launch in 10 months
"We hit top 10 in terms of downloaded games on iOS in 97 countries and 79 countries on Google Play"
Interview
Jun 4th, 2020
Making Of: How Scrabble GO achieved "the best launch ever for a mobile word game"
"Over 2.5 million people are playing daily for an average of 100 minutes each day"
Interview
May 22nd, 2020