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The 10 commandments of free-to-play game design

Thou shalt not try to change free-to-play

The 10 commandments of free-to-play game design

At Pocket Gamer Connects Helsinki 2016, Reginaldo Valadares, Head of Production at Rovio Entertainment, gave a talk on the "ten commandments" of free-to-play design.

He started by stating that free-to-play is not just a fad, saying "if you think about 'free', it's everywhere, it's not only on mobile platforms", pointing to PC title League of Legends and other non-gaming free tools.

Find the fun

"It's up to you whether you want to go free-to-play or not," said Valadares. "But there's one thing you should never do. You should never try to fix it."

He then went on to talk about treating your game as a service from the beginning, implementing an involved metagame and finding the fun.

You can see all our videos from Pocket Gamer Connects Helsinki 2016 in this YouTube playlist.


Editor

Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.