Week that was

PocketGamer.biz Week That Was: How to get a job in games, Apple's disappointing record-breaker, and Rovio turns publisher

PocketGamer.biz Week That Was: How to get a job in games, Apple's disappointing record-breaker, and Rovio turns publisher
This week, leaked technical specifications for the next generation of home consoles hit the internet. Some of which, it turned out, were completely made up

But if we confine our attention to the rumours that haven't been utterly discredited, it's clear that Microsoft and Sony are both cooking up some powerful machines.

And assuming they're built to last as long as their predecessors, the PS4 and the new Xbox will be sat beneath our televisions until 2020 and beyond.

As such, it seems certain that they will be the last home consoles of their kind.

Considering how dramatically mobile technology, free-to-play mechanics and the games-as-a-service model have all disrupted the games industry in the last three-to-five years, it's hard to imagine another home console launch making sense in 2022.

As for what exactly would take its place – I have no idea. The demand for complex, cinematic triple-A games isn't about to go away, but the way they're delivered and monetised simply has to change.

Anyway, that's quite enough soothsaying for one week. Instead, let's look back at the last seven days on PocketGamer.biz.

Platform wars


  • In this week's edition of the PocketGamer.biz Charticle, we examine Joe Danger, and ponder whether a combination of console pedigree and premium pricing can produce grossing charts success. 

  • PocketGamer.biz contributor Simon Parkin distils the secrets of free-to-play success in 2013. 

  • Free-to-play consultant Nicholas Lovell argues that the model is, fundamentally, all about choice

  • Too many mobile games are just monetisation systems, reckons mobile newcomer S2. 

  • There's still a place for premium pricing, argues Fireproof Games, as it reveals how The Room turned a £60,000 investment into £1 million in sales.

Industry voices

  • The PocketGamer.biz Mobile Gaming Mavens discuss Nvidia's Project Shield. Opinions are divided, but our group agrees that Nvidia's pricing strategy will be an important factor in Shield's success. 

  • Imangi Studios co-founder Keith Shepherd explains how the team ditched its old engine and started from scratch for Temple Run 2

  • PocketGamer.biz US correspondent Rob LeFebvre examines what life's like for a UK indie operating out of the States. 

  • Casual gamers get bored of tending crops eventually. That's where we come in, says Nival's Ivan Fedyanin

  • Consoles are dead - long live the unconsole, says Danke Games' Fraser MacInnes. 

New Year, New Job

With 2013 well and truly underway, now's typically the time when the industry's great and good take a quick look around and, CV willing, consider making a swift move to a rival firm.

So, to find out how you can stand out from the pack, we spoke to the people doing the hiring at some of the leading companies in this industry, including:

Mobile Games Forum 2013

Kicking off the 2013 conference season this week was the Mobile Games Forum. For non-attendee Keith Andrew, it was a time to reflect on the value of these industry events – particularly for independent developers. 

Meanwhile for PocketGamer.biz's editor-at-large and news editor, it was a time to write lots of stories. For instance:

To see the rest of PocketGamer.biz's Mobile Games Forum 2013 coverage, take a look at this one convenient list.
Staff Writer

PocketGamer.biz's news editor 2012-2013


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