It's tempting - easy even - to look back at the past 129 days of 2014 as a collection of numbers and figures, but doing so risks extreme oversimplification.
Take, for example, King (née King.com)'s performance to date - with quarterly profits of some $127 million and its year-on-year revenue up 194 percent, it’d be easy to think that it’s been having a great time of 2014.
But looking back at the headlines paints a slightly different picture - one marred by a stuttered launch of its IPO and a massive backlash from the press and gaming community over two broad trademark battles.
Of course, those of a pure business mind would argue the numbers are more important than the headlines and - ultimately - this is true, but it's always important try and see the complete picture.
And that's what we're here to help with today. A lot can happen in any given week, so we're on hand to bring you both the numbers and the headlines from the PocketGamer.biz week that was.
PG Connects
- PG Connects is coming to Helsinki on June 16, and we already have Lima Sky, Ubisoft, King, Nordeus, Rovio, and Wargaming (among many, many others) signed up to speak. Looking to attend? Book your spot today!
- We also shed some light on a few of our speakers, namely Tin Man Games' Neil Rennison, ZenFri Inc's Corey King, Plarium's Oren Todoros, and Softgames' Alexander Krug.
- And if you're an indie planning to be in Helsinki, sign up for our Very Big Indie Pitch on Monday 16 June.
Tools and Platforms
- Analytics specialist App Annie unveiled two new free tools to help developers overcome some of mobile's biggest challenges.
- And deltaDNA CEO Mark Robinson gave us some insight as to why real-time analytics matter for devs and publishers alike.
- Meanwhile, our Weekly UK App Store Game Charts showed that Leo's Fortune toppled Hitman Go to seize the #1 spot on the Top Paid apps chart.
Monetisation
- Our IAP Inspector ventured over to the 3DS this week, and dove into the novel monetisation of Rusty’s Real Deal Baseball.
- While our Charticle looked at the performance of Family Guy: the Quest for Stuff.
- And our Making Of feature for this week highlighted how Heroes of Honor combined a western user experience with an eastern monetisation model.
Industry voices
- Rovio's Jami Laes talked about its new publishing arm LVL11, calling it "a kind of magical place".
- VP of Amazon Games Mike Frazzini shared his thoughts on who Amazon Fire TV, noting that you don't need $500 to play games in the living room.
- And Jagex CEO Mark Gerhard's talk at GameHorizon centred around why his company wasn't "brave enough" to make it on mobile.
- Given the recent stutters, our Mobile Gaming Mavens wondered if there's any room for FPS games on mobile.
- Stateside, 148Apps' Carter Dotson wondered why the rest of the industry can't follow the kids' section of the App Store's example and admit there's room for both paid and F2P games.
- And just-launched gaming social network GameLoop noted that you shouldn't need to be Facebook friends with someone just to game with them.
- Finally, Glu CEO Niccolo de Masi said he's "very enthusiastic" about Diner Dash 10.
User acquisition, retention, and discovery
- Super Awesome's Dylan Collins gave a firm tip on how to reach kids - skip Facebook and go straight to YouTube.
- Gameforge CEO Carsten Van Husen took the stage at Digital Dragons to reflect on the "lottery" of success that faces casual games on mobile.
- And Epic's Mark Rein noted that while publishers are "less willing to take risks", they're still a viable option for indies to consider.
Funding, acquisitions, personnel, and shutterings
- Ex-Rovio team Boomlagoon raised $3.6 million for a character-driven, F2P mobile venture.
Financials
- Riding high on 143 million DAUs, King's Q1 financials were up 142 percent year-on-year.
- And Activision Blizzard's Q1 earnings showed that its digital games business is on the rise.
- Nintendo, meanwhile, vowed to return to profitability after posting a $229 million operating loss in 2013.
- Elsewhere in the east, Colopl and GungHo posted some impressive financials, with GungHo's sales up 62 percent from Q1 2013.