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Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.
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 [EDITORIAL ON POCKETGAMER.BIZ]
Sponsored feature: AppLift's 5 steps for free-to-play mobile gaming success  
[PG.Biz - News]
16 May
It's a numbers game so count them well

OpenFeint and Scoreloop execs praise Google's cross-platform approach  
[PG.Biz - News]
16 May
But devs need their user data says OpenKit's Relan

International sales up 41% as Gamevil sees FY13 Q1 revenues rise to $15.5 million  
[PG.Biz - News]
16 May
Expects to do even better in Q2

Google details its cross-platform achievements, leaderboards and cloud save for Android and iOS  
[PG.Biz - News]
15 May
Real-time multiplayer is Android-only

Opinion: The significance of Google announcing cross-platform gaming services for iOS  
[PG.Biz - Feature]
15 May
Mr Cook. Tear down your wall

Google Play services get Android, iOS and web leaderboards, achievements and multiplayer  
[PG.Biz - News]
15 May
Uses Google+ as a social layer

Games on Kakao can now use Tapjoy's monetisation platform  
[PG.Biz - News]
15 May
Additional ways to make money

Chart of the Week: Mobile to be largest game segment by 2017  
[PG.Biz - Feature]
15 May
Beating out retail, digital distribution and PC

It's hard to keep gamers fed. There's an insatiable appetite for mobile games, says Sony's emerging platforms director  
[PG.Biz - News]
14 May
Feast or famine for the platform holders

Medio offers 2,500 free downloads per month for first devs to sign for new virality engine K-Invite  
[PG.Biz - News]
14 May
Transform your players' friends into players

User acqusition isn't just about spending. Think email, SMS, virality and ROI, says #mgusa panel  
[PG.Biz - News]
14 May
Traditional marketing is being overlooked

#mgusa We want to publish games that will do $10 million a year, says Gamevil  
[PG.Biz - News]
14 May
First learning from Mobile Gaming USA West 2013

Beachfront releases Beachfront.iO, its nextgen mobile ad platform  
[PG.Biz - News]
14 May
Control for advertisers, cash for developers

Chart of the Week: DeNA has halved the cost of a new Mobage user  
[PG.Biz - Feature]
14 May
Power of the network

Renren invests further in mobile gaming as Q1 FY13 losses increase to $27.5 million  
[PG.Biz - News]
14 May
Revenues up 45% to $45.5 million

Disney starts to take Club Penguin mobile with iPad-only My Penguin  
[PG.Biz - News]
13 May
Brings synced experience with exclusive elements

Chinese web gaming outfit Forgames makes a strategic minority investment in Animoca  
[PG.Biz - News]
13 May
Pair look to other's expertise to expand globally

Breaking the 100 million download barrier, Capcom Mobile sees FY12 sales up 74% to $117 million  
[PG.Biz - News]
10 May
Mobage and GREE success, Snoopy 2 inbound

Testflight's support for beta Android app distribution goes live  
[PG.Biz - News]
10 May
Get your .IPAs and .APKs from one place

Already 10 million MAUs-strong, kids game maker Sunstorm invests for the next 10 million  
[PG.Biz - Interview]
10 May
Keeping pace with player expectations

Zynga's Travis Boatman on bringing something different to the endless runner genre  
[PG.Biz - Interview]
10 May
Running (somewhere new) With Friends

Com2uS posts a record quarter with FY13 Q1 sales up 121% to $22.4 million  
[PG.Biz - News]
09 May
KakaoTalk success lifts income 120% to $7.7m

Havok adding Tizen support to its free Project Anarchy mobile game engine  
[PG.Biz - News]
09 May
Expects to provide code in Q3

Ngmoco acquisition justified: DeNA made $160 million internationally in FY12  
[PG.Biz - News]
09 May
Western operations to be profitable this summer

DeNA sees FY12 sales up 38% to $2 billion as profit hits $775 million  
[PG.Biz - News]
09 May
West generating around $70 million a quarter

Ouya closes $15 million round, pushes back US retail launch until 25 June  
[PG.Biz - News]
09 May
Cites 'higher than expected demand'

Halfbrick's 200 million Chinese Fruit Ninja downloads generate 50 million MAUs  
[PG.Biz - News]
08 May
Working with local partner iDreamsky

Curiosity Chart of the Week: After the initial excitement comes cube-tapping hard graft  
[PG.Biz - Feature]
08 May
Currently taking 10 hours to destroy a layer

Fuse Powered's Walsh on building a boutique ad network to solve the fragmented audience problem  
[PG.Biz - Interview]
08 May
A few developers but a lot of eyeballs

The Charticle: After 12 months, Blood Brothers still pulling in up to $225,000 a week on iOS in US  
[PG.Biz - Feature]
08 May
$1.7M for Q1 estimated, much more on Android

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