Ongoing Quest How a retention focus and data-led difficulty helped Sudoku Quest outgross its competition
March 16, 2016 Creativity Through Limitations ZeptoLab's Eugene Yailenko on lessons learned from King of Thieves From prototype to 24 million downloads
January 13, 2016 I <3 Players Everything you ever wanted to know about retention Torulf Jernström on keeping your players
October 29, 2015 Made To Measure 6 awesome Dashboard charts for F2P games DeltaDNA has the metrics to measure