November 9, 2022 Growing Globally Gismart opens new office in Warsaw with compensated language courses offered The company’s latest European centre currently employs 40 staff members
August 11, 2022 Expert Opinion Should Unity join AppLovin, buy IronSource or just stay as they are? The mobile industry weighs in! The move could supercharge the new company’s earning potential, at the risk of creating a monopoly
May 27, 2022 Readjusting To Remote Gismart is shifting to remote-first working as of June 2022 Flexibility to work from anywhere in the world
January 24, 2022 On The Bandwagon Gismart launches NFT collection BillionPeeps Currently developing an upcoming blockchain project
January 21, 2022 Predictions Mobile Mavens: expert predictions for the future of the mobile games industry Web3, more acquisitions, and new working models
January 19, 2022 Largest Gaming Acquisition [again] Mobile Mavens: industry reactions to Microsoft's acquisition of Activision Blizzard Industry responds to near-$70 billion acquisition
January 11, 2022 Largest Gaming Acquisition Mobile Mavens: Reactions to Take-Two's acquisition of Zynga Industry responds to $12.7 billion acquisition
January 3, 2022 2021 In Review Apple's UA changes have forced innovation, says Gismart's Lana Meisak Gismart's VP Bizdev on challenges and opportunities
December 3, 2021 Mega Milestone Gismart surpasses over one billion mobile games and apps downloads Over 450 million mobile games downloads since 2019
October 18, 2021 Snappy Games Gismart’s three Snapchat games attract nearly 90 million players New release Friends Quest has been played by 4.8 million people
March 24, 2021 Oh Snap Gismart signs multi-game agreement with Snapchat "Our relationship with Snap has quickly extended to multi-game partnership"
March 2, 2021 Keep Em Coming Gismart experiences success with three new titles Pencil Rush 3D, Warp Slider and Hidden Objects were launched in February
January 1, 2021 2020 In Review Gismart VP of business development on company growth, expansion, and juggling hypercasual titles As part of our 2020 in review series
December 28, 2020 What's Next? After 2020’s boom, how should hypercasual developers prepare for 2021? Andrey Mikhlin makes some predictions
December 3, 2020 Just Be Casual Gismart prepares to enter the casual games market "We have put together a great team. Some of the team has been working at Gismart for a while"
July 27, 2020 Team Up Gismart is looking to partner with hypercasual developers To bring games to market quicker
July 14, 2020 Jobs In Games Remote Working: Why Gismart's level designer Aleksandra Turabova believes "practice is better than theory" "There were companies I worked for where I was the only female in the game development team"
June 3, 2020 Feel The Music Gismart is launching a new music partnership program called Games for Artists Designed to help musicians get exposure through games
March 5, 2020 Keep It Simple How to get your hypercasual game successfully published in 2020 Tamara Feiman from Gismart's seven top tips
March 3, 2020 Gismart Ft 1000 Gismart ranked fastest-growing games company in Europe by FT 1000 Places sixth overall on the list
December 9, 2019 Rocking Beats Gismart invests $500,000 in social music platform Jambl Will also acts as strategic partner and publisher
October 23, 2019 Top Game Gismart's Cool Goal! rakes in 35 million downloads The game was one of the top three hyper-casual titles in September
October 11, 2019 Charts Mario Kart Tour was the most downloaded mobile title in September Cool Goal saw month-on-month growth of 85 per cent
September 26, 2019 Moving Fast Following the success of Cool Goal, Gismart is looking to partner with more hypercasual game devs New strategy is paying off
August 7, 2019 Master Plan "Even at NASA deadlines aren't always respected" Gismart's Andrey Mikhlin discusses the planning process, creating estimates and executing on a product
May 23, 2019 New Studio Gismart opens internal hyper-casual game development studio Studio aims to deliver 10 games within its first year of operation
May 21, 2019 Come Together Gismart partners with Sony to license music for its Karaoke app Deal includes songs by The Beatles, Queen, The Rolling Stones and more
March 7, 2019 Music To My Ears Music games developer Gismart launches new investment initiative for mobile Looking to invest $1 million on a case-by-case basis
March 4, 2019 Music Gaming The future of music gaming Gismart product manager Vera Rabkina details the history of music gaming and looks ahead at what's to come
February 7, 2019 Tuned In Music apps-focused Gismart wants to double its headcount and enter the publishing business after successful 2018 VP of marketing and business development Lana Meisak discusses its hit music games and what's next for the London-based studio
January 9, 2019 Speaker Spotlight Speaker Spotlight: Gismart's Vera Rabkina on music and games "Gismart has a beautiful mission to bring music, in all its forms and variations, to every corner of the world"
November 26, 2018 Jobs In Games Jobs in Games: Gismart's Andrey Savitsky on how to be a sound designer "Personal development is key. You need to stay on top of your game and constantly learn about new tools and technology all the time"
October 8, 2018 Audio Gismart’s Piano Crush becomes No.1 music App on the US App Store Virtual keyboard beat out Spotify to top charts in multiple regions worldwide