April 24, 2024 Mobile Mavens Mobile Mavens: Analysts share insights on Embracer Group's "rapid dissolution", "mature" split and nervy future We reached out to games industry professionals to hear their thoughts on Embracer Groups latest strategy
September 18, 2019 Walled Garden Monetizer Mavens discuss if Apple Arcade is just for the kids How can the subscription service thrive?
May 9, 2019 Monetizer Mavens Could all F2P mobile games benefit from a Battle Pass like Clash of Clans has? A new technique for all
April 3, 2019 Rethinking Paid Monetizer Mavens on what Apple Arcade needs to do to be successful A new way to play and pay
April 14, 2016 Session Lengths Video: Nicholas Lovell on why your on-ramp needs to be better than Facebook's Good luck with that!
January 18, 2016 Player Sessions Nicholas Lovell on how to extend your player sessions Or bring them back after they go
December 1, 2015 Long-term Players Is a 200 basis point increase for Dawn of Titans' 30-day retention significant? Monetizer Mavens get numerate
July 15, 2015 Moba Or Moba$$$ Is Super Evil's longterm approach to Vainglory monetisation coherent? Our Monetizer Mavens look ahead
March 17, 2015 Heart Of The Matter Forget monetisation - F2P success is all about retention and engagement Monetizer Mavens rethink their core
February 18, 2015 Long Game Why Kabam chose LTV over ARPDAU Monetizer Mavens on maximising F2P return
December 29, 2014 Monetizer Mavens 2014 in Review: Monetizer Mavens on Hearthstone, chart stasis, and waiting for the next big change Future trends from the remembrance of things past
November 27, 2014 Learn how to Acquire, Engage and Monetise at PG Connects London 2015 Wooga, AppLift, Fiksu, Twitter, Tune, Rovio and more to star
November 26, 2014 Monetizer Mavens Carrots and sticks: How F2P designers should balance wither and daily rewards Our Monetizer Mavens talk appointment gaming mechanics
October 30, 2014 Monetizer Mavens On F2P games' moral core, ability to unlock creative freedom and redistribute wealth Our Monetizer Mavens lead the fightback
October 16, 2014 UK government games policy “shouldn’t pick industry winners” Nicholas Lovell argues for future-friendly policy environment.
September 10, 2014 Monetisation experts Eric Seufert, Nicholas Lovell and Mark Sorrell speaking at Pocket Gamer Connects London 2015 First speakers for Acquire, Engage, Monetise track announced
July 11, 2014 Develop 2014 Free-to-play a form of 'digital pollution', says Professor Richard Bartle Here today, gone tomorrow?
July 2, 2014 Monetizer Mavens What is the key area of monetisation in which most F2P games underperform? The Monetization Mavens debate low-hanging fruit
June 6, 2014 Monetizer Mavens Is there any place in the F2P designer's toolbox for energy-based economies? Fuel for thought