October 9, 2019 False Start Monetizer Mavens on what went wrong for Mario Kart Tour Another Nintendo misfire?
March 18, 2019 Existing Fans Game IP versus entertainment IP: Which is best for mobile games? We ask our Monetizer Mavens
February 26, 2019 The Road Ahead Monetizer Mavens discuss the future of innovation in the maturing mobile games sector Changing trends
November 11, 2015 Cart And Horse What's the correct order of Acquisition, Retention and Monetization for F2P games? Monetizer Mavens shuffle the pack
September 29, 2015 Time To Get Paid A dollar for 8 hours of gameplay is tough math for developers Monetizer Mavens debate Amazon Underground
September 4, 2015 Catch 'em All Randomly Should western F2P designers be using more Gacha, Fusion and Collection mechanics? The Monetisation Mavens debate
June 3, 2015 Behavioural Types From Whales and Dolphins to Money Dodgers and Explorers: What's the point of player archetypes? Monetizer Mavens ponder the power of labels
March 25, 2015 Swot The challenges and opportunities for Nintendo as it makes the great leap to mobile The Monetization Mavens consider the u-turn
December 29, 2014 Monetizer Mavens 2014 in Review: Monetizer Mavens on Hearthstone, chart stasis, and waiting for the next big change Future trends from the remembrance of things past
November 26, 2014 Monetizer Mavens Carrots and sticks: How F2P designers should balance wither and daily rewards Our Monetizer Mavens talk appointment gaming mechanics