Dropping Out "If someone doesn't get the feature we had, I don't think they'd be able to sell more than 100 units"
Hi Doggy Fireproof Games' The Room series generated $3.3 million from each game in their first 12 months of release
Indie Mavens VR, console brands, paid, Apple TV... Indie Mavens on the trends they expect to see in 2016
April 22, 2015 Child's Play Joyful Works on making money from kids games without using IAPs and ads Basar Simitci sheds light on growing interest in children's games
April 16, 2015 Back To The Future How mashing up Forbidden Planet and Cannon Fodder resulted in Space Age Big Bucket's optimistic nod to 1950s sci-fi
April 10, 2015 Smor-games-board Is Netflixification the future of premium mobile gaming? Carter Dotson wants all-he-can-play
March 4, 2015 Placement House of Cards appearance boosts Monument Valley back up the paid charts Dedicated Netflix users crucial to recent success
January 28, 2015 Panel Work How Loveshack found a new order with iOS hit Framed Non-linear progression
January 16, 2015 Chart Of The Week Does Monument Valley prove China can be a paid game market? Ranks #2 globally
January 13, 2015 Paid Success Minecraft: Pocket Edition crosses 30 million downloads mark Smartphone version performs at premium price point
January 6, 2015 Piracy Ustwo says only 5% Android users paid for Monument Valley But ustwo is "not complaining"
December 10, 2014 Making Of As much as we could chew: The making of The Banner Saga Stoic reveals all about its tactical triumph
December 9, 2014 Opinion Apple's best games of 2014 over-indexes paid content once again Following critical not commercial acclaim
November 17, 2014 Interview Make the game you want to make and make it unique, says Rodeo’s Ben Murch And don’t forget to launch it properly
October 29, 2014 Pay-to-play Pay-to-play: Why Fotonica's digital paradise is worth every cent of your $3 Run with me
October 13, 2014 Charticle Pricing success: Is The Banner Saga being held back by its $9.99 price tag? Cash converter
September 24, 2014 Pay-to-play Pay-to-Play: Why space-age thrill ride ALONE is a steal at $1.99 Are you receiving?
July 9, 2014 Interview Koch Media CEO on releasing a $5 2GB point-and-click adventure for iOS Dr. Klemens Kundratitz believes in premium
April 24, 2014 Guest Column Oscar Clark on the reasons to release a paid game F2P is not the only way
April 21, 2014 The Charticle Did Monument Valley rise or fall in the global App Store charts? Beautiful mediocrity