December 13, 2016 Understanding Live Ops How Space Ape grew revenues in the one-year-old Rival Kingdoms for six consecutive months COO Simon Hade and Live Ops Lead Andrew Munden on keeping games alive
June 8, 2016 A New Strategy How Space Ape's next games take an either/or approach to market trends and passion for gameplay COO Simon Hade on playing with new genres
January 18, 2016 Make Games You Love Space Ape COO Simon Hade on why passion must lead development Why Rival Kingdoms and Samurai Siege are considered passion projects
January 12, 2016 50 Jobs For 2016 How to get a job at UK's 'best indie' Space Ape Games COO and co-founder Simon Hade shares insights
January 5, 2016 Community Power 2015 in Review: Space Ape's Simon Hade on ditching the UA funnel Future trends from the remembrance of things past
December 22, 2015 And The Winners Are... The IAP Inspector's Top 5 player-friendly F2P mobile games of 2015 2015's best from the players' perspective
November 17, 2015 Great Ape Space Ape voted UK's best independent studio London mobile outfit recognised
July 2, 2015 Hacker Defence How Space Ape evolved its anti-hacking strategy from Samurai Siege to Rival Kingdoms How to not let them get away with it
May 27, 2015 Chart Breaker Space Ape Games on earning the right to compete with Supercell Rival Kingdoms developer aims high
May 14, 2015 Kingdom Of Heaven Rival Kingdoms smashes 1 million downloads a week after launch Space Ape Games hits jackpot
February 23, 2015 This Good Takes Sega's investment wasn't about the cash, it was about Japan, says Space Ape Toby Moore on a strategic move