Mena Market Sandsoft’s CEO David Fernandez Remesal discusses company expansion, growth in the MENA region and beating the stigma of mobile gaming
February 21, 2023 Chinese Culture Tencent and other Chinese gaming companies to help promote Chinese culture Big name companies are aiming to deliver "broader value"
January 26, 2023 Pocket Gamer Connects MNM Gaming's Kalvin Chung on the cultural communication potential of Esports At Pocket Gamer Connects London CEO of MNM Gaming, Kalvin Chung, spoke about the cultural communication potential of Esports
January 11, 2023 Track Rundown Explore how we can improve the games industry culture at Pocket Gamer Connects London Enjoy an exclusive look at the upcoming themes and content tracks of our upcoming event, with today’s spotlight being games industry culture
April 14, 2022 Work It Supercell: "Small teams are a part of Supercell’s identity. What became clear is that not all team situations are the same" Supercell co-chief people officer Lesley Mansford talks about Supercell's journey to evolve its work culture, lessons you can take from their efforts, and combating industry-wide mental health decline and burnout
March 22, 2022 Gdc GDC: Niantic, ustwo games, Junub Games, and more on the responsibilities of the games industry Reyes, Mensah-Bonsu, Estaris, Mayen, and Pollack discuss creating mission-driven games
September 14, 2021 Better Values Gaming and the greater good Kate Edwards and Matthew Daniels look ahead
February 12, 2021 Pgc Digital PGC Digital: How to build a good company culture "I believe a lot of time and investment is needed on building and training for healthy team dynamics"
February 11, 2021 Pgc Digital PGC Digital: Making lasting changes to company culture "For changes to be lasting it has to change the company DNA"
November 25, 2020 Remote Working Square Enix embraces remote working with its new programme Eligible employees will work from home at least three times a week
August 25, 2020 Walk Away Lab Zero loses numerous employees following reports of inappropriate behaviour by its studio head "He threatens and insults people and our partners, both directly and in public"
August 15, 2019 Interview “We view our development process more like a marathon than a sprint, so it makes no sense to have a crunch culture” Future Games of London MD Ian Harper discusses how the studio aims to look after employees and fights off toxicity and crunch culture
June 28, 2019 Work Conditions UK media and entertainment union BECTU investigating working conditions in games "We know there are also challenges that people face in their working lives, whether to do with stress, pay, long hours, or harassment"
May 10, 2019 Mission Statement Nonstop Knight developer Kopla Games on the importance of a strong mission statement when building a studio Kopla CEO Mika Kuusisto on the goal that still powers the studio
March 13, 2019 Culture Club 8 videos from Pocket Gamer Connects London's Culture Club track Get key insights on cultivating a positive culture at your studio and across the wider games industry
July 11, 2018 Company Values Jade Raymond on why company culture isn't just words on the wall The EA Motive Studios GM on the importance of consistent values
May 8, 2018 Finnish Culture Ilkka Paananen: Open and friendly community is what makes Finnish games industry special “Fundamentally I think this results in better games"
February 2, 2018 Fostering Innovation How King's company culture and exclusive team events encourage creative game design King VP of game design Stephen Jarrett on the Kingfomarket, diverse teams and how company execs get involved in real game design
November 21, 2017 Cultivating Culture "Without the maintenance of our culture, Gram Games cannot succeed" Gram Games' Erin O'Brien dishes out advice on studio structure
October 23, 2017 #fundthebgi UK games industry campaign launches for creation of national agency British Games Institute Petition and social media push begins for its formation
September 7, 2017 Iap By The Gram Settling in and exploring new avenues: Gram Games on moving from a small studio to a mid-size company Culture Developer Erin O'Brien talks IAP and settling down after a year of expansion
July 14, 2017 Master Plan British Games Institute unveils proposals for £8 million a year programme on funding, culture and skills Could go up to £12 million after three years
March 16, 2017 Art Fantasy Ex-Final Fantasy artists Akihiko Yoshida and Hideo Minaba on the creative process and designing for mobile A deep discussion on how the renowned artists go about their business
January 26, 2017 Funding Uk Games UK games industry leaders back call for new British Games Institute Organisation would support funding, culture and education
January 18, 2017 Cultivating Culture “The word culture can be dangerous for a company” The Grow Your Talent panel discusses culture and talent pools
April 28, 2016 A Little Moor Detail Moor Games CEO Davon Robinson on Fetty Wap, real world rewards, and engaging multicultural audiences The background and inspiration behind Fetty Wap: Nitro Nation Stories
April 11, 2016 Culture Test Video: How to pass the Cultural Test for the Video Games Tax Relief British money for British companies
February 26, 2016 Convention-al Steve Wozniak wants your app at the Silicon Valley Comic Con on March 18-20 Free booth space for ten developers
October 19, 2015 Global Gamers Video: What different cultures want from their mobile games The same, but different
September 8, 2015 Look Out How to find inspiration for your next game Guardian Games Editor Keith Stuart takes at PGC Helsinki
June 26, 2015 Not Yankee Doodle Dandy Was Apple right to yank games using the Confederate Flag? Mavens debate a great cultural divide