Four Day Work Week James Levick: "The success of the initiative is dependent on being able to do 100% of the work in 80% of the time"
Four Day Work Week Anna Yukhtenko: "Some tasks that I thought would take me a long time, actually require much less time if approached tactically"
July 28, 2022 4dworks Hutch's four-day working week successes and failures are for the entire industry to see, says Charmaine Clavier-St John "We’re not naïve in thinking that we’ll be able to snap our fingers and make this work overnight"
June 8, 2022 4dworks The games industry is infamous for burnout. Hutch's Shaun Rutland wants to change that. "A happy team also means a productive one, but that's often neglected in games"
May 31, 2022 Heaps Of Holiday tinyBuild is trailing limitless paid time off until end of year Mandatory minimum of two weeks remains in place
March 15, 2022 More Four-day Work Week Announcements BANDAI NAMCO Mobile trials four-day working week New working structure to focus on employee wellbeing while retaining innovation in F2P market
January 31, 2022 Increasing Efficiency Hutch to trial 4-day working week Six month trial aims to see increased efficiency and improve staff health
January 28, 2022 What A Way To Make A Livin' John Cooney talks Armor Games' four-day working week John Cooney details combating pandemic stress, the hard work establishing a new working routine, and the overwhelming demand following the trial period
August 5, 2020 Take Some Time Riot is giving its employees a week off to "disconnect, recharge, and reboot" It is putting the health of its staff first to avoid toxic crunch culture
January 29, 2020 Developer Satisfaction Conditions for working in the games industry are improving, according to the IGDA Sexism and racisim are still giving the sector a bad name
August 15, 2019 Interview “We view our development process more like a marathon than a sprint, so it makes no sense to have a crunch culture” Future Games of London MD Ian Harper discusses how the studio aims to look after employees and fights off toxicity and crunch culture
June 12, 2019 Animal Crunching E3 2019: Nintendo's Doug Bowser speaks out on crunch culture and game delays “One of our key tenets is that we bring smiles to people's faces”
May 15, 2019 Crunch An EU court ruling could help cut crunch in the games industry European Court of Justice looks to enforce the EU's existing Working Time Directive
April 25, 2019 Overtime Fortnite devs speak out about constant crunch "The company gives us unlimited time off, but it’s almost impossible to take the time. If I take time off, the workload falls on other people, and no one wants to be that guy"
April 24, 2019 Crunch Chinese activists 996.ICU blast Tencent and NetEase for intense overtime policies But some leaders have fired back, claiming workers who don't put in their 12-hours-a-day are unambitious
January 2, 2019 Restart The indie spirit behind the rebirth and growth of the Australian games industry "We have to share the knowledge that we keep to ourselves and the things that scare us. We have to connect"
November 22, 2018 Tough Times “It’s the best of times, it’s the worst of times": IGDA exec Jen MacLean on being a games developer in 2018 "We also know that the games industry is cyclical, and I suspect that some of the things that we see with studio closures are only the beginning"
November 7, 2018 Indie Mavens Maintaining a work/life balance as an indie games developer The Indie Mavens air their views and tips
October 26, 2018 Overworked How can we tackle the games industry's crunch problem? The Mobile Mavens have their say on working conditions
October 18, 2018 Crunch Minit developer encourages developers to share games made without crunch Indies take to Twitter to share games developed without excessive overtime
October 18, 2018 Ask Me Anything Skybound Games CEO talks finishing The Walking Dead: The Final Season, bringing back Telltale staff and crunch "I can say that I would never expect or ask anyone to work what would be considered inhumane hours"
October 17, 2018 Jobs News Sega aims to improve work-life balance for employees Japanese publisher also interested in addressing addiction
October 5, 2018 Crunched IGDA responds to public outcry over working conditions within the gaming industry Executive director Jen MacLean remarked that it was unfortunately common but IGDA is looking into it
October 3, 2018 Enough Is Enough? Studio employees campaign against poor working conditions with #AsAGamesWorker hashtag Developers let out their frustrations over industry working conditions
September 23, 2018 Studio Woes Telltale Games lays off majority of staff ahead of studio closure A summary of last week's news: makers of episodic games trimmed to a skeleton staff
May 2, 2017 Feeling The Crunch Controversy over Icarus Mobile development crunch Developer Wemadeio for long working hours and treatment of staff
May 12, 2016 Ignore The Herd All eyes are on VR... so now's the time to launch elsewhere, says Mike Bithell Thomas Was Alone dev talks opportunities, 'Indiepocalypse', and crunch
May 3, 2016 Don't Push It Indie Mavens on why Crunch - including indie self-crunch - is a failure of process Don't confuse passion with servitude