Reconsidering Remote Is remote working losing its luster? Michail Katkoff shares thoughts on new survey
October 4, 2022 Four Day Work Week James Levick: "The success of the initiative is dependent on being able to do 100% of the work in 80% of the time" In this interview we hear more impressions on the four day work week and what changes have taken place because of it.
September 30, 2022 Four Day Work Week Anna Yukhtenko: "Some tasks that I thought would take me a long time, actually require much less time if approached tactically" Hutch is one of the many companies for whom the four day work week trial is still ongoing.
August 24, 2022 A New Way To Work Rogue Games announces a new and permanent four-day work week for all employees "We're doing it for our people, because life is too short, and because quality of life is really damned important," says Rogue Games CEO
July 28, 2022 4dworks Hutch's four-day working week successes and failures are for the entire industry to see, says Charmaine Clavier-St John "We’re not naïve in thinking that we’ll be able to snap our fingers and make this work overnight"
July 25, 2022 Hot Five Hot Five: Wild Rift breaches $500 million revenue, InnoGames publishes salary bands, and Unity's John Riccitiello apologies for PGbiz "fucking idiots" comment The hottest news articles on PG.biz
July 19, 2022 Salary Transparency InnoGames publishes salary bands for 80% of employees Salary transparency is a matter of fairness, says COO Michael Zillmer
June 8, 2022 4dworks The games industry is infamous for burnout. Hutch's Shaun Rutland wants to change that. "A happy team also means a productive one, but that's often neglected in games"
June 2, 2022 4dww Hutch begins four-day working week trial Mobile games developer Hutch has now begun its four-day working week trial, as part of a pilot organised by 4 Day Week Global.
May 31, 2022 Heaps Of Holiday tinyBuild is trailing limitless paid time off until end of year Mandatory minimum of two weeks remains in place
May 5, 2022 News New York City files suit against Activision Blizzard Suit states acquisition by Microsoft severely undervalues ActiBlizz, and CEO Bobby Kotick “was unfit to negotiate a sale of the company”
April 14, 2022 Work It Supercell: "Small teams are a part of Supercell’s identity. What became clear is that not all team situations are the same" Supercell co-chief people officer Lesley Mansford talks about Supercell's journey to evolve its work culture, lessons you can take from their efforts, and combating industry-wide mental health decline and burnout
March 24, 2022 Gdc GDC: challenging Supercell’s ‘sacred cows’ and internal culture Supercell’s Lesley Mansford details the company’s efforts to discern and improve its internal culture
March 15, 2022 More Four-day Work Week Announcements BANDAI NAMCO Mobile trials four-day working week New working structure to focus on employee wellbeing while retaining innovation in F2P market
February 26, 2022 Travel Hardship Alex Nichiporchik shares tinyBuild's staff support plans ahead of Russia's invasion of Ukraine "If you can do anything here, highlight the travel issue. Encourage the UK and other governments to create a simplified GAMEDEV-VISA procedure."
February 23, 2022 Region Lock Region Lock: Turkey's hypercasual truimph, and what it means for its young population PocketGamer.biz takes a look at the meteoric rise of Turkey as a mobile games behemoth, and what it means for the country’s young workforce
February 15, 2022 Hard Questions At Supercell Supercell's 45% revenue increase in 2021 follows staff burnout 2021 revenue reached $2.24 billion, and a message about sustainable working from Supercell CEO
January 31, 2022 Increasing Efficiency Hutch to trial 4-day working week Six month trial aims to see increased efficiency and improve staff health
January 28, 2022 What A Way To Make A Livin' John Cooney talks Armor Games' four-day working week John Cooney details combating pandemic stress, the hard work establishing a new working routine, and the overwhelming demand following the trial period
January 21, 2022 Predictions Mobile Mavens: expert predictions for the future of the mobile games industry Web3, more acquisitions, and new working models
January 14, 2022 Mon-thurs Armor Games implements four-day working week Follows announcement of Crush the Castle: Legacy Collection
August 25, 2020 Walk Away Lab Zero loses numerous employees following reports of inappropriate behaviour by its studio head "He threatens and insults people and our partners, both directly and in public"
March 25, 2020 Oh Dear Keywords Studios accused of insisting its staff still come to work despite the coronavirus outbreak It has since began to practice social distancing