Events
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Featured Comments & Opinions
How TiMi Studio and World's Edge are adapting Age of Empires for mobile
PocketGamer.biz speaks to TiMi Studio Group GM Brayden Fan and producer Robin Xin about the strategy game's development
Crunch time for ByteDance's gaming ambitions
Big tech pulls back from gaming again
Honor of Kings is the first mobile game to generate $10 billion
Mobile games get really big
Latest Comments & Opinions
The art of improving your community engagement
Yodo1 looks at getting your players even more involved
What game developers need to know about China's local server requirements
Yodo1 explores the world of local servers and breaks down the advantages of using them
Three minutes with Nexon
Bango speaks to Nexon team manager Lee WooChang about the studio's UA strategy
Why the best is yet to come for Asian powerhouse Nexon
CEO Owen Mahoney talks geopolitics and secular shifts
User Acquisition in China: Capturing the world's largest mobile gaming audience
Yodo1 explains the audience and channels you should be using
POC in Mobile: Why Amanotes publishing manager Micke Joseph Moisa believes creative freedom is key to better diversity
"I don’t think people should go the extra mile to prove more than non-coloured people."
Mass delisting by Apple China: Over 26,000 games without ISBN removed
Yodo1 looks at the impact of so many games suddenly disappearing from the App Store
HTML5 games: a new way to enter the China market
Yodo1 explores the benefits of developing for HTML5
All China iOS fears just materialised - What now?
Understanding the impacts of the China iOS ISBN requirements with MyGamez
Four years on and Pokémon GO is still flying high
Niantic's AR title nearly replicates its first-year earnings
Will China be able to make a long-term success of its short-term gaming boom?
Nativex head of sales for Europe Ilya Gitlin digs into the data
Indie Spotlight: How a school maths assignment inspired Tales of Memo
"The game originated from a conversation I had with my daughter"
Will China’s new regulations push game publishers towards other emerging markets?
Nativex general manager Tiffany Ou looks at what's to come
What happened to Pokémon Sleep?
One year on and we still are none the wiser as to what the iOS and Android game is
The Big Indie Interviews: Willem Delventhal on making award winning games for cats
What does it take to make a game that's fun for both humans and cats?