The Big Indie Pitch (Mobile Edition) at Pocket Gamer Connects Digital #1 (online)
|Date & Times:||
Monday, April 6th - 10th 2020
9am to 6pm
|Expected Size:||250 – 500|
|Target Audience:||Developers, Indie Developers, Creatives, Recruitment, C-Level, Marketing, Students, Investors, Publishers, Technical teams, Media, YouTubers / Streamers, Publi|
|Featured Platforms:||iOS, Android, Windows, Console, Handheld Console, Virtual Reality, Augmented Reality, Augmented R|
Pocket Gamer Connects Digital 2020 is a new virtual conference for the games industry, from the makers of PG Connects! Networking is an essential part of the games business, but 2020 is not unfolding as expected. Big conferences like GDC have been postponed, and folk are unable to travel quite as freely. So in our continuing mission to serve the games industry, we’ve come up with what we believe is an answer (at least temporarily) in the form of PG Connects Digital. Sitting alongside our live events, April 6th-10th sees the launch of our first completely online-only event. We’re working hard to distil as much of the content and spirit as we can from the traditional PG Connects events. That means expert talks and panels, a brand new and massively improved digital meeting system (with built-in audio/video conferencing) so you can connect with 750+ attendees, and of course a digital version of fringe events like the Big Indie Pitch! We’re not going to pretend this will have ALL the benefits of a regular conference. There are no free drinks for a start, and no booths to wander. This is very much a beta project. But please lend us your patience, trust and support as we try something that can genuinely help us all stay connected, doing business and having fun through these challenging times.
The first all-digital Big Indie Pitch, then! It offers shortlisted developers a chance to impress some of the best experts the industry has to offer (including journalists publishers, investors, and notable indies), answer questions and gather expert insight on their game. Without leaving your home or office…
The unique speed dating format gives each developer four minutes with each panel of experts, meaning entrants will get real feedback from the event. The winner will also get editorial coverage in Pocket Gamer, AppSpy and beyond, making this a great chance to get you, your studio and your game played by the world, alongside potentially winning one of our brand new bespoke Indie packages that can be used to promote and market your game across Steel Media’s portfolio of sites and events.
What? How? Who?
How it’ll work couldn’t be simpler. We’re inviting indie developers of all shapes and sizes along in order to pitch their games to our teams of tame journalists.
Approximately 20 teams will run the gauntlet, giving their all in quickfire pitches to demonstrate that their title is worth of the Big Indie Pitch crown and coverage in the games media.
If you fancy the chance of winning the Big Indie Pitch (or coming along to spectate and show your support), getting signed up couldn’t be easier.
The basic criteria:
- You can pitch games for Mobile, Mobile VR & AR,
- You can pitch your game even if you’ve pitched it at a previous BIP
- We prefer to see unreleased games, though we’re happy to see games that are out too
*****Please note that the sooner you enter the better a chance of being shortlisted you have. We advise not leaving it until the deadline to apply. If you enter early and wish to update your entry, please email Sophia Aubrey Drake (email@example.com).*****
Any questions then please contact the Big Indie Pitch lead Sophia Aubrey Drake at: firstname.lastname@example.org
Here is also a link to a helpful information pack about the BIP…
All submissions will be notified if they are successful in their application to pitch at the event. Please note that all entrants must be able to attend the event and Steel Media will not cover costs associated with getting to the event.
Find out more information on The Big Indie Pitch (Mobile Edition) at Pocket Gamer Connects Digital #1 (online)
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