The Digital Big Indie Pitch (Mobile Edition) #2 (Online)
|Date & Times:||
Wednesday, July 15th 2020
10am to 6pm
|Expected Size:||100 – 250|
|Target Audience:||Developers, Indie Developers, Creatives, Recruitment, C-Level, Marketing, Students, Investors, Publishers, Tool Providers, Technical teams, Media, YouTubers / Streamers, Deve|
|Event Type:||Online Event|
|Featured Platforms:||iOS, Android, Windows Phone, Console, Handheld Console, Virtual Reality, Augmented Reality|
Normally we’d be on the road, travelling from country to country and conference to conference in order to highlight the best indie talent the world has to offer. Obviously that is sadly not possible at the moment, however that’s not going to stop us from showcasing the best indie talent in the world.
No not at all, and thanks to an amazing launch of the Digital Big Indie Pitch at the first ever all digital Pocket Gamer Connects Digital #1, we decided to let The Big Indie Pitch step out on its own as it normally would in order to continue its mission.
Pocket Gamer Connects Digital is back! Following the success of our first ever digital conference and pitches, we thought, why not do it all over again. Oh and of course, that means that The Big Indie Pitch is back too.
An all-digital Big Indie Pitch, then! It offers shortlisted developers a chance to impress some of the best experts the industry has to offer (including journalists publishers, investors, and notable indies), answer questions and gather expert insight on their game. Without leaving your home or office…
The unique speed dating format gives each developer five minutes with each panel of experts, meaning entrants will get real feedback from the event. The winner will also get editorial coverage in Pocket Gamer, AppSpy and beyond, making this a great chance to get you, your studio and your game played by the world, alongside potentially winning one of our brand new bespoke Indie packages that can be used to promote and market your game across Steel Media’s portfolio of sites and events.
What? How? Who?
How it’ll work couldn’t be simpler. We’re inviting indie developers of all shapes and sizes along in order to pitch their games to our teams of tame journalists.
Approximately 20 teams will run the gauntlet, giving their all in quickfire 5 minute pitches to demonstrate that their title is worth of the Big Indie Pitch crown and coverage in the games media.
Be a part of it
If you fancy the chance of winning the Big Indie Pitch, getting signed up couldn’t be easier.
The basic criteria:
You can pitch games for Mobile, VR, AR
You can pitch your game even if you’ve pitched it at a previous BIP
We prefer to see unreleased games, though we’re happy to see games that are out too
*****Please note that the sooner you enter the better a chance of being shortlisted you have. We advise not leaving it until the deadline to apply. If you enter early and wish to update your entry, please email Sophia Aubrey Drake (firstname.lastname@example.org).*****
Find out more information on The Digital Big Indie Pitch (Mobile Edition) #2 (Online)
The Big Indie interviews: Runner-up Minidragon tells us all about their latest game Tiny Fantasy
We discuss all things pitching, development, and being an indie developer with two-time Big Indie Pitch winner Minidragon
The Big Indie Interviews: Robert Thomson tells us all about Gogogo!'s party game mechanics and being a part of The Big Indie Pitch
Robert Thomson discusses taking third at our recent Big Indie Pitch
Minidragon makes it two years in a row as our July Big Indie Pitch champion
We reveal the top three from our second standalone Digital Big Indie Pitch
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