Event
http://www.pocketgamer.biz/events/172/f2p-summit/Mar 28th - 28th 2012
F2P Summit
Date: | Wednesday, March 28th - 28th 2012 |
Location: | |
Event Type: | Tradeshow |
F2P Summit is a new one-day conference and networking event.
Freemium is a hot topic in at the moment sparking a lot of debate within the game development community. The F2P Summit is a unique event that explores all aspects of F2P from the developer's point of view, offers practical advice and an opportunity to hear from studios who have built successful businesses on this model.
Created with independent developers, traditional publishers, IP and media owners plus brand marketers in mind, topics will include:
User acquisition
Effective methods of customer retention
Community management
Monetising your business models
The difference between the App Store and Google Marketplace
Here's the benefits for indie developers:
Access to real data in order to ensure your making the best and most informed business decisions.
Explore the potential for developing apps for new, less saturated markets and territories.
Hear what works (and what doesn't) first hand from the freemium market leaders.
Learn about new and alternate revenue streams within the world of freemium games.
Learn how to get customers, keep them, and cross promote between your products to maximise your ARPU.
Freemium is a hot topic in at the moment sparking a lot of debate within the game development community. The F2P Summit is a unique event that explores all aspects of F2P from the developer's point of view, offers practical advice and an opportunity to hear from studios who have built successful businesses on this model.
Created with independent developers, traditional publishers, IP and media owners plus brand marketers in mind, topics will include:
User acquisition
Effective methods of customer retention
Community management
Monetising your business models
The difference between the App Store and Google Marketplace
Here's the benefits for indie developers:
Access to real data in order to ensure your making the best and most informed business decisions.
Explore the potential for developing apps for new, less saturated markets and territories.
Hear what works (and what doesn't) first hand from the freemium market leaders.
Learn about new and alternate revenue streams within the world of freemium games.
Learn how to get customers, keep them, and cross promote between your products to maximise your ARPU.
More Information
Find out more information on F2P Summit
News
Apr 24th, 2014
Player to player economies: Why mobile needs to do it, and how Hay Day did it badly
News
Mar 28th, 2012
F2P 2012: Studios need to plan for success as well as failure, says Zynga's Matthew Wiggins
News
Mar 28th, 2012
F2P 2012: Free-to-play established in Europe, but it's a hard sell in UK, says InnoGames' Volker Dressel
News
Mar 28th, 2012
F2P 2012: Social games 'inefficient' if they don't tap into a platform, says GREE's Kyoko Matsushita
News
Mar 28th, 2012
F2P 2012: Free-to-play business model not exploitative when 95% of gamers don't pay, says ngmoco's Ben Cousins
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