The Very Big Indie Pitch @ PG Connects San Francisco 2017
San Francisco, USA
|Date & Times:||
Tuesday, June 27th - 28th 2017
9am to 6pm
|Location:||San Francisco, United States of America|
|Expected Size:||100 – 250|
|Target Audience:||Developers, Indie Developers|
|Featured Platforms:||iOS, Android, Windows, Console, Smart TV, Handheld Console, Windows Phone, Wearables|
We've been away for a year, but following on from a successful GDC, the extra large Very Big Indie Pitch once again returns to our San Francisco as a part of Pocket Gamer Connects.
The Very Big Indie Pitch will be exactly what it says on the tin: a mammoth developer pitching competition open to all types of independent developers working on mobile, wearables, or handheld games, wherever they are.
The Very Big Indie Pitch will kick off with a preliminary round of submissions to identify the best talent (and allow overseas developers a chance to be shortlisted), we’ll then progress to the face-to-face pitch which takes palce as a part of Pocket Gamer Connects San Francisco 2017.
As always, this means we'll be brinigng together a host of leading mobile game journalists in one room, together with partner sponsors from the publishing and middleware sector and industry experts. Developers will then be given 4 minutes to pitch to each judges table in a ‘speed dating’ style.
Once all the developers have pitched, the judges confer and pick five finalists. Those shortlisted will then spend Day 2 showcasing their game to PGC delegates. The finalists will subsequently take turns to introduce their game to the audience at the end of Day 2, before the winners from the vote are announced on stage.
Profile and prizes
Aside from the chance to get their game in front of the leading media influencers and potential publisher partners, this VERY Big Indie Pitch will also reward the top developers with a share of a promotional prize package worth $7,000.
To pitch your game at the Very Big Indie Pitch, head over to the Pocket Gamer Business Network to REGISTER YOUR GAME with us.
Entries need to be in by June 25th 2017 (but the earlier, the better as space is limited) and if you get the nod we’ll be in touch with all the details (including your TWO FREE passes to Pocket Gamer Connects San Francisco). Note: Non-shortlisted entries do qualify for a discounted PGC San Francisco ticket.
We'll get in touch with you nearer the time to confirm whether you have received a place on the pitch.
Oh and if you're not sure what to expect, then you can check out all the epicness from last year's Very Big Indie Pitch @ PGC Vancouver 2016.
Any questions then please contact the Big Indie Pitch lead Simon Aubrey Drake at: email@example.com
Dave Bradley - Steel Media (Operations Manager)
Steve Demeter - Demiforce (Executive Producer)
Oscar Clark - Unity (Evangelist)
Derek Smith - Electronic Arts (Art Director)
Josh Burns - DigitalDevConnect (Founder)
Martine Spanns - Tamalaki (Business Development)
Amit Khanduja - Reliance Games (CEO)
Josh Rose - Robot Sea Monster Games (Founder)
Arturo Lovazzano - Samsung (Galaxy Apps Store Content Operations)
A representative from Immersion
Finally, for those developers working on a VR title, whether its mobile or PC based, we will also be hosting our VR indie developer compeition, the VR Indie Pitch. This will take place in the same venue as a part of Pocket Gamer Connects’ sister show VR Connects San Francisco 2017.
Westfield San Francisco Centre, Level 4
845 Market Street
United States of America
Find out more information on The Very Big Indie Pitch @ PG Connects San Francisco 2017
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