Featured Interviews
Latest Interviews
DROPPING OUT
Dec 6th, 2016
"If someone doesn't get the feature we had, I don't think they'd be able to sell more than 100 units"
SILENT GROWTH
Nov 29th, 2016
Introducing Timuz, the biggest Indian developer you've never heard of
We chat to MD Ahmed Mohammed at NASSCOM Game Developer Conference 2016
FIGHTING ON MULTIPLE FRONTS
Nov 25th, 2016
How June Software is racking up downloads in India while targeting global grossing success
EARLY OPPORTUNITIES
Nov 23rd, 2016
India's mobile games market is like the US in 2008, but it's growing rapidly
Boss Fight Entertainment's Bill Jackson on the opportunities in India
LEAPS AND BOUNDS
Nov 17th, 2016
The story behind India’s first games company and the industry’s rapid rise
From 1997 to 2016, how has the Indian games industry progressed?
LEARNING BY DOING
Aug 17th, 2016
How quitting game design college eventually led Dropout Games to App Store success
The makers of UNWYND and Blyss talk dropping out and the future
GUNNING FOR THE TOP
Jul 6th, 2016
How Canada-made FPS Kill Shot Bravo hit #5 in Chinese App Store downloads with little culturalization
Hothead Games Director of Development Vlad Ceraldi shares insights
ONGOING QUEST
Jun 22nd, 2016
How a retention focus and data-led difficulty helped Sudoku Quest outgross its competition
CHINA CHALLENGE
Jun 15th, 2016
How can western developers break into the fast-growing Chinese VR market?
MUMBAI TO COPENHAGEN
Jun 7th, 2016
"Creative dissatisfaction": Why Indian indie Shailesh Prabhu swapped Mumbai for Copenhagen
FORCED MARRIAGE?
May 31st, 2016
Would a Tencent acquisition of Supercell benefit it or the mobile game industry?
INDIAN MAVENS
May 30th, 2016