Featured Interviews
Latest Interviews
Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem
How a last-minute university course switch lead Tom Van Dam to ByteDance and China
Remote Working: Yoozoo narrative director Dylan Cole on the lessons the US can learn from China
"It's no secret that US work culture chews people up - especially in the games industry"
POC in Mobile: "The video games industry can do better," says Behaviour brand manager Sam Quino
"I’ve sadly had my fair share of horror stories to tell both as a woman and a Filipino"
Three minutes with Nexon
Bango speaks to Nexon team manager Lee WooChang about the studio's UA strategy
POC in Mobile: Why Amanotes publishing manager Micke Joseph Moisa believes creative freedom is key to better diversity
"I don’t think people should go the extra mile to prove more than non-coloured people."
Indie Spotlight: How a school maths assignment inspired Tales of Memo
"The game originated from a conversation I had with my daughter"
The Big Indie Interviews: Willem Delventhal on making award winning games for cats
What does it take to make a game that's fun for both humans and cats?
Indie Spotlight: Steet Lamp Games co-founder on the difficulties of breaking into games in India
Mahesh Athirala details how he started the award-winning studio.
100 days on: How Black Desert Mobile is drawing in new players while keeping its hardcore fans happy
Black Desert Mobile lead producer Yongmin Jo on what the new update means for the game
AdTiming on why it's made its OpenMediation platform completely open source
Chief product officer Yobo Zhang on what the platform can do for you
Why Tencent thinks now is the right time to launch Arena of Valor in Russia and MENA
Arena of Valor executive producer Ray Ning and TiMi Studios director Vincent Gao discuss the move