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Going native: CyberAgent's Q1 FY14 mobile game sales rise 14% to $96 million

DQM Super Light already shining

Going native: CyberAgent's Q1 FY14 mobile game sales rise 14% to $96 million

Japanese internet outfit CyberAgent (TYO:4751) has announced its Q1 FY14 financials, for the three months ending 31 December 2013.

Net sales were $415 million (¥43.7 billion), up 7 percent year-on-year.

Net income was $20 million (¥2.1 billion), down 36 percent.

Smart work

CyberAgent has a number of different divisions including mobile games developers such as Cygames, Applibot and Sumzap, an internet advertising business, and its girl-oriented Ameba social mobile/PC platform, which also includes gaming.

During the three months, it generated $96 million (¥10.1 billion) from mobile games, up 14 percent.

But operating income from mobile games was $21 million (¥2.2 billion), up 120 percent, thanks to performance of native games for smartphones in the Japanese market.

With six games in the Japanese iOS top 50 top grossing chart, this sector was up 35 percent year-on-year to $50 million (¥5.3 billion).

In particular, CyberAgent pointed to the success of Dragon Quest Monsters Super Light, which is published by Square Enix, and gained one million download within a week. More generally, CyberAgent has 22 native games in development.

CyberAgent ended the period with cash and equivalents worth $210 million (¥21.7 billion).

[source: CyberAgent]

Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.