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Mobile provides 'steady growth' as Konami sees FY15 Q2 game revenue up 2% to $201 million

Sales still heavily Japan-centric

Mobile provides 'steady growth' as Konami sees FY15 Q2 game revenue up 2% to $201 million

Japanese game publisher Konami (TYO:9766) announced its financial figures for FY2015 Q2, the three months ending 30 June 2014.

Net revenue was $480 million (¥48.6 billion), up 6.6 percent year-on-year.

Revenue from games was $201 million (¥20.4 billion), up 2 percent.

Net income was $14 million (¥1.4 billion), up 46 percent.

Net income from games was $34 million (¥3.4 billion), up 10 percent

Leisure focused

The company remarked that while Japan shows signs of a slow recovery, and China's growth is slowing, the US and Europe are looking stronger.

With its business split between games, health centers and gambling/pachinko machines, Konami's growth is highly dependent on consumer spending.

Indeed, it notes that its casino operations are related to tourism activity, although in Japan, it hopes the government will legalise casinos, providing it with a big opportunity.

Steady as she goes

In terms of games - around 44 percent of overall revenue - Konami notes steady growth in its mobile business.

Highlighted titles included Dragon Collection, Sengoku Collection, the Professional Baseball Dream Nine series, the World Soccer Collection series and the CROWS×WORST series, all of which are heavily centered on the Japanese market.

Internationally, games such as Star Wars: Force Collection and Pro Evolution Soccer Manager  have been more popular.

Konami ended the quarter with cash and equivalents worth $480 million (¥48.5 billion).

[source: Konami]


Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.