Strong Korean market boosts Gamevil 61% to a record $32 million quarter

And more is expected with another 14 titles due in H2 2014

Strong Korean market boosts Gamevil 61% to a record $32 million quarter

Korean mobile game publisher Gamevil (KOSDAQ:063080) has announced its half year 2014 financials for the period ending 30 June 2014.

Sales were a record $59 million, up 61 percent.

Operating profits were $5.7 million.

This was down year-on-year due to factors such as increased royalty fees to mobile messenger platforms; notably Kakao.

In future, Gamevil hopes to reduce such costs via its own Gamevil-Com2uS HIVE platform.

Net income was $6.7 million.

Blazing bright

Considering the Q2 period - April to June - sales were up 62 percent year-on-year to $32 million: another record.

Net income was $3.2 million.

In terms of successful games, Gamevil said Dragon Blaze  and Perfect Inning 2014 KBO  had been popular in Korea.

It expects to continue its strong performance in the second half of 2014, with 14 titles such as Monster Picker, Legend of Master Online, Titan Warrior and Darkness Reborn 2  anticipated.

In addition, Dragon Blaze and Zenonia Online  will be released globally.

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