LINE Corp sees FY14 Q3 revenue up 17% to $210 million

Active user base totals 170 million

LINE Corp sees FY14 Q3 revenue up 17% to $210 million

Mobile messaging and social network LINE Corporation has announced its FY14 Q3 financials, for the three months ending 30 September 2014.

Revenue was $210 million (¥23 billion), up 83 percent year-on-year, or 17 percent quarter-on-quarter.

Of this, LINE generated 91 percent of revenue ($191 million), and grew 104 percent year-on-year, or 18 percent quarter-on-quarter.

Global vision

In user terms, LINE has 170 million monthly active users of which around 50 percent come from Japan, Taiwan and Thailand.

LINE also boasts at least 10 million users in 11 countries, including 30 million in India, 25 million in the US and 10 million in Columbia.

LINE Corp's revenue over the past 4 quarters

In terms of generating revenue, the majority comes from games published on the social mobile platforms, of which LINE Corporation takes a gross share of in-app purchases.

Recent successes have included LINE Rangers, LINE Get Rich, and LINE: Disney TsumTsum, which has been downloaded more than 30 million times.

Looking ahead

LINE says it will look to expand its cooperation with local companies in Indonesia, Japan, Taiwan, Thailand and Japan, where it recently agreed a development joint venture with one-time rival GREE.

Outside of games, LINE monetises using sticker IAPs, including a user-generated content market, its incentivised Free Coins system, a Manga service - soon to go global - and an official account service for small businesses.

In future, LINE is also looking to roll out its own billing system and move into the offline-to-online sector.

[source: LINE]

Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.