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Lucid Labs on what it learned developing Roto

Important lessons for first-time devs

Lucid Labs on what it learned developing Roto

Lucid Lab's founder Chirag Chopra took to the stage at Pocket Gamer Connects Bangalore 2015 to give a post-mortem on its game Roto, and talk about what it learned during its development.

A free-to-play puzzle-platformer, Roto was a moderate success both critically and commercially, and earned the team an income they were satisfied with.

Pirates and publishers

However, there were issues. The IAPs in the game were level packs, which some users decided not to pay for. In Chopra's own words, "it was a free-to-play game, and people were still pirating it."

Another hitch came when the game acquired a publisher, who insisted that the game was removed from stores and re-released to include their logos. "That made us lose a lot of users", said Chopra.

You can see all our videos from Pocket Gamer Connects Bangalore 2015 in this YouTube Playlist.


Editor

Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.