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Sega Sammy profits and revenues up despite slowing pace of Japan's mobile games market

Existing games continuing to rake in the cash

Sega Sammy profits and revenues up despite slowing pace of Japan's mobile games market

Sega Sammy (TYO:6460) has released its financials for its Q3 FY16 for the nine months ending December 31st 2016.

It posted net sales of $2.5 billion, an increase of 16.6% year-on year. It also saw profits up to $325 million, up 462% year-on-year.

Net sales for its Entertainment Contents segment, which includes its mobile games, were up 13.7% year-on-year to $1.4 billion. Operating income for the segment was up 449% to $137 million.

Keep on keeping on

Sega did not break out numbers for its mobile games, but did highlight existing titles Hortensia Saga, PuyoPuyo!! Quest and Chain Chronicle 3 as its stand-out titles.

It stated that sales in these games remained healthy thanks to a number of in-game events run throughout the year. It also launched the first instalment of its Soul Reverse series, Soul Reverse Zero, in the quarter.

Sega did not outline any major plans for the future of its mobile games. It instead appears to be focusing on console titles for the next quarter, as well as continuing on with its in-game events for its major titles.


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Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.